https://git.reactos.org/?p=reactos.git;a=commitdiff;h=fabbd7c1c162dc4dec8a23f8470cafb8871d4675

commit fabbd7c1c162dc4dec8a23f8470cafb8871d4675
Author:     Katayama Hirofumi MZ <[email protected]>
AuthorDate: Fri May 24 08:24:21 2019 +0900
Commit:     GitHub <[email protected]>
CommitDate: Fri May 24 08:24:21 2019 +0900

    [WIN32SS][NTGDI] Don't use FLOAT for orientation (#1574)
    
    Addendum to 0137096. Use 16.16 fixed-point values instead of FLOAT. 
CORE-15838
---
 win32ss/gdi/ntgdi/freetype.c | 9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

diff --git a/win32ss/gdi/ntgdi/freetype.c b/win32ss/gdi/ntgdi/freetype.c
index 3dc10bc63fc..eef7cb3e5c0 100644
--- a/win32ss/gdi/ntgdi/freetype.c
+++ b/win32ss/gdi/ntgdi/freetype.c
@@ -3469,7 +3469,6 @@ ftGdiGetGlyphOutline(
     FT_Bitmap ft_bitmap;
     FT_Error error;
     INT left, right, top = 0, bottom = 0;
-    FT_Angle angle = 0;
     FT_Int load_flags = FT_LOAD_DEFAULT | FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH;
     FLOAT eM11, widthRatio = 1.0;
     FT_Matrix transMat = identityMat;
@@ -3599,14 +3598,8 @@ ftGdiGetGlyphOutline(
     if (orientation)
     {
         FT_Matrix rotationMat;
-        FT_Vector vecAngle;
         DPRINT("Rotation Trans!\n");
-        angle = FT_FixedFromFloat((FLOAT)orientation / 10.0);
-        FT_Vector_Unit(&vecAngle, angle);
-        rotationMat.xx = vecAngle.x;
-        rotationMat.xy = -vecAngle.y;
-        rotationMat.yx = -rotationMat.xy;
-        rotationMat.yy = rotationMat.xx;
+        IntEscapeMatrix(&rotationMat, orientation);
         FT_Matrix_Multiply(&rotationMat, &transMat);
         needsTransform = TRUE;
     }

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