Chris Cannam wrote:
The Qt canvas we use is vector based.
(But it only uses integer coordinates, which means its value for scaling purposes is somewhat limited -- this I assume is why we have such serious resolution problems in the matrix at high zoom levels.)
Actually it uses a mix of integer and double coordinates, depending on what you look at. But you're right, it rather sucks in that regard.
-- Guillaume http://telegraph-road.org
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