> On Friday, December 02, 2011, Tom Breton (Tehom) wrote:
>
>> Like, if two segments have the same MIDI
>> instrument at the same time, they each get one playing on its own MIDI
>> channel.  You didn't say, but I think that's what you meant.
>
> No, it isn't quite what I meant.  Putting it that way, and all the
> discussion
> that ensued finally helped me get a few things to click in my head though.
>
> I've been writing and deleting text for a couple of hours now.  I kind of
> hate
> to give my answer without showing my work, but I just don't have time to
> continue this.

Yes, it's taking a fair bit of time for me too.  I like to hash designs
out beforehand while it's still cheap to do so, and I'm glad we talked
this over.


> Having said all that, feel free to start hacking on your 90% idea in a
> branch,
> and see if you can make it work.  I'm convinced you can't, but I'll be
> first
> in line to extol your brilliance if you prove me wrong.

After I finish making triggered segments' controllers relative, I will
probably do that.  Just so I don't raise expectations about resolving
conflicting controllers, the object of my 90% design is to present an
instrument's controllers more obviously to the user, not to automatically
fix conflicts.

> For my part, I'm going to stop thinking about how to solve this problem
> henceforth.  I've contributed what I could, and I'm spent.  I'll be happy
> to
> support you in any way I can if you want to pursue this, but I'm done
> having
> any hand in where it goes from here.  I'll be happy to test your work and
> try
> to pick holes in it though, once I get my grubby hands on it.  There's
> even a
> remote possibility we might work through all the problems together, and
> make
> the damned crazy thing work.

Thank you.

        Tom Breton (Tehom)


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