Hello!

It is planned for future versions. I have only little experience with
fast vector graphics, however. Therefore, it may take some time until
I actually implement it. Right now I am working on ( the order is not
necessarily fixed ):
1. turn restriction / penalties ( requires work to integrate it
correctly with the routing algorithm )
2. house numbers
3. parallelization
4. "slime mode"
5. vector renderer

Of course I would also be glad if someone else wanted to develop /
port a vector rendering plugin.

libosmscout (libsomscout.sf.net) implements offline map rendering. It also contains infrastructure code to parse and preprocess planet.osm files and code for location search by name. It also contains a routing solution but in this it cannot compete with other solutions. I thus would be very interested in integration of other routing solutions. The benefit for the routing solutions would be to drop a lot of its own infrastructure code.

--
Gruß...
   Tim



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