Hello!
It is planned for future versions. I have only little experience with
fast vector graphics, however. Therefore, it may take some time until
I actually implement it. Right now I am working on ( the order is not
necessarily fixed ):
1. turn restriction / penalties ( requires work to integrate it
correctly with the routing algorithm )
2. house numbers
3. parallelization
4. "slime mode"
5. vector renderer
Of course I would also be glad if someone else wanted to develop /
port a vector rendering plugin.
libosmscout (libsomscout.sf.net) implements offline map rendering. It
also contains infrastructure code to parse and preprocess planet.osm
files and code for location search by name. It also contains a routing
solution but in this it cannot compete with other solutions. I thus
would be very interested in integration of other routing solutions.
The benefit for the routing solutions would be to drop a lot of its
own infrastructure code.
--
Gruß...
Tim
_______________________________________________
Routing mailing list
[email protected]
http://lists.openstreetmap.org/listinfo/routing