Hey all,
I just found Bryan Helmkamp's (of webrat fame) slides on a presentation
he did at GoRuCo 2008:
http://www.brynary.com/2008/4/26/story-driven-development-slides-posted
On slides 21-24 he talks about writing good stories and shows gives two
examples.. the way not to do it and the way to do it. You can also see
the video of the presentation at confreaks
(http://goruco2008.confreaks.com/01_helmkamp.html -- jump to 13:24 to
see where he talks about the two examples.) The first is what he calls
an imperative example:
----------------------------------------------------------------------------
Scenario: Reject duplicate names
Given I am on the Developers page
When I click the Add Developer button
Then I should see the Add Developer page
When I enter the first name Zed
And I enter the last name Shaw
And I click the Create Developer button
Then I should see the message "Zed was created"
And the Developers list should contain Zed Shaw
When I enter the first name Zed
And I enter the last name Shaw
And I click the Create Developer button
Then I should see an error "There can be only one Zed Shaw"
----------------------------------------------------------------------------
The second is a declarative example and the same scenario reads like:
----------------------------------------------------------------------------
Scenario: Reject duplicate names
Given there is a developer Zed Shaw
When I try to add a developer named Zed Shaw
Then I should see an error "There can be only one Zed Shaw"
----------------------------------------------------------------------------
Bryan argues that the imperative version is a poor choice because it is
too coupled to the implementation; keeping a scenario up to date with
future maintenance changes may be a pain when you have to add or remove
fields. Additionally, the declarative version removes all of the noise
so that the most important features of that story stand out.
The imperative version looks like the "detailed scenarios" that David
talked about at his ETEC slides
(http://blog.davidchelimsky.net/articles/2008/04/01/etec-slides.) On
slide #75 David gives a good overview of the pros and cons of this
style. The pros mentioned are that they are easier to write and easier
to change.
While my stories may not read quite as bad as the example presented by
Bryan I have been going down more of the imperative/detailed scenario
route the majority of the time. I have done this due to the high reuse
of steps that it enables. I haven't ran into maintenance issues with
them yet but I can understand that point. The more and more I think
about it the more I agree with Bryan though. The declarative version
does feel a lot better and seems to keep the salient points more
prominent. Keeping the stories small, I think, is also more in line
with the typical user stories in XP and other agile methodologies. (I
would like to see someone stick the first example on a 3x5 card :). )
I did Use Cases (Alistair Cockburn style) on a project several years ago
and I remember that revealing anything about the interface or
implementation was a big no no. I realize that user stories != use
cases so I'm trying to find a balance between UI based stories and more
declarative stories that don't reveal the implementation. The funny
thing is that I started out doing more declarative stories but my
current customer kept wanting to write stories dealing with how the
forms worked. It seemed silly to fight the customer on this since the
app will always be a web app.. so maybe it is just a balancing act we
have to play on a case by case basis?
I'm curious what everyone else on this list has been doing in this
regard. Are you writing declarative scenarios all the time? Or are you
reusing a lot of your steps with detailed scenarios? A little bit of
both maybe? If so, how do you decide which type of scenario to use in a
given case? Any other thoughts on this matter?
Thanks,
Ben
_______________________________________________
rspec-users mailing list
rspec-users@rubyforge.org
http://rubyforge.org/mailman/listinfo/rspec-users