Exactly. I changed this when I was his message a few weeks back in my own copy. Thank you. Maybe I will spend some time in the next few month to do some optimizations of the cuda part.
Best regards, Louie Sent from Mail<https://go.microsoft.com/fwlink/?LinkId=550986> for Windows 10 From: Simon Rit<mailto:[email protected]> Sent: Thursday, January 5, 2017 17:58 To: Chao Wu<mailto:[email protected]> Cc: [email protected]<mailto:[email protected]> Subject: Re: [Rtk-users] Type of CudaDataManager::m_BufferSize Hi, I have modified it, check that this is enough: https://github.com/SimonRit/RTK/commit/ef23a0668a70c8a874eb2e2718e5f30b41f27f14 Thinking about this, I think it fixes one issue encountered by the user louie <[email protected]<mailto:[email protected]>> with large images (that I discussed with him during the training last June). Maybe he could confirm if he still follows the project... Thanks again, Simon On Thu, Dec 15, 2016 at 12:15 PM, Chao Wu <[email protected]<mailto:[email protected]>> wrote: Hi all, In utilities\ITKCudaCommon\include\itkCudaDataManager.h the type of CudaDataManager::m_BufferSize is unsigned int, which prevents buffering >4GB image data in CUDA memory. In the same file, the type of GPUMemPointer::m_BufferSize is size_t which looks more proper. Is there any special reason for this unsigned int type? I am going to change the type from unsigned int to size_t and test what will happen, but if anyone already have the experience please let me know. Many thanks. Best regards, Chao _______________________________________________ Rtk-users mailing list [email protected]<mailto:[email protected]> http://public.kitware.com/mailman/listinfo/rtk-users
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