Exactly. I changed this when I was his message a few weeks back in my own copy.
Thank you.
Maybe I will spend some time in the next few month to do some optimizations of 
the cuda part.

Best regards,
Louie

Sent from Mail<https://go.microsoft.com/fwlink/?LinkId=550986> for Windows 10

From: Simon Rit<mailto:[email protected]>
Sent: Thursday, January 5, 2017 17:58
To: Chao Wu<mailto:[email protected]>
Cc: [email protected]<mailto:[email protected]>
Subject: Re: [Rtk-users] Type of CudaDataManager::m_BufferSize

Hi,
I have modified it, check that this is enough:
https://github.com/SimonRit/RTK/commit/ef23a0668a70c8a874eb2e2718e5f30b41f27f14
Thinking about this, I think it fixes one issue encountered by the user louie 
<[email protected]<mailto:[email protected]>> with large images (that I 
discussed with him during the training last June). Maybe he could confirm if he 
still follows the project...
Thanks again,
Simon

On Thu, Dec 15, 2016 at 12:15 PM, Chao Wu 
<[email protected]<mailto:[email protected]>> wrote:
Hi all,

In utilities\ITKCudaCommon\include\itkCudaDataManager.h the type of 
CudaDataManager::m_BufferSize is unsigned int, which prevents buffering >4GB 
image data in CUDA memory. In the same file, the type of 
GPUMemPointer::m_BufferSize is size_t which looks more proper.

Is there any special reason for this unsigned int type? I am going to change 
the type from unsigned int to size_t and test what will happen, but if anyone 
already have the experience please let me know. Many thanks.

Best regards,
Chao

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