> > 3) What specifically, if anything, would you currently like to see > > from the community regarding Rubinius on Windows? > > Atm, it would largely be someone with knowledge of porting unix code > to Windows. We don't use a lot of unix only features, but a number of > them (pthread, etc). We try and abstract those kinds of things as much > as possible, but I'm sure there are holes in the abstractions. > > Someone to go through and extend or add abstractions for Windows is > the primary thing.
This answers a few followup questions. Thanks. > > 4) What areas of the current codebase and build system do you think > > are problematic for Windows? > > This is probably the most unix centric part atm, because we expect g++ > a few explicit places. That being said, we use rake for the primary > building, so that should run fine under MRI on Windows. My guess is > that building with mingw would be the easiest to get up and running. Understand and I primarily use MinGW or http://www.tdragon.net/recentgcc/ although the MSFT compiler story is better now with the Express editions and the command line compilers included in the Windows SDK. FWIW, I'm looking the following cross-platform (binaries available for Windows, Linux, and Mac OS X (Universal)) Lua-based build tool and you may want to check it out if you aren't aware of it already. I like what I see so far as it's just a ~230K executable that's needed to use...no other dependencies other than a C rt I believe. http://industriousone.com/premake ..and an example build config script http://code.google.com/p/ontl/source/browse/trunk/samples/psinfo2/premake4.lua?spec=svn640&r=640 I'm also hearing interesting things about http://code.google.com/p/waf/ --~--~---------~--~----~------------~-------~--~----~ --- !ruby/object:MailingList name: rubinius-dev view: http://groups.google.com/group/rubinius-dev?hl=en post: [email protected] unsubscribe: [email protected] -~----------~----~----~----~------~----~------~--~---
