Thank you for your explanations, José.

But don't you think that engines should be created by default by the "rails plugin new" command as I expect them to be more commonly used than railties or plugins?

This is similar to Rails Metal. You can get a lighter controller using lower-level classes instead of ActionController::Base for faster responses but you won't find generators for Rails Metal controllers.

I'm just talking about defaults here. Maybe engines should be created by default and disabled with --skip-engine in Rails 4. Or maybe Rails 4 could add a new "engine" command?

Em 05-06-2012 17:11, José Valim escreveu:
> The point I'm trying to make is that there is no need for exposing so much details to extension developers.

There is. Engine has a longer initialization process, more objects involved, etc. Why would you submit your app to a longer initialization process when there is no need to?

Railties provides all the tools you could use to customize a Rails application. An Engine is a Railtie with all the capabilities you would have in an Application (app, assets, routes, migrations, etc).
All these things are plugins. A gem is how you package a plugin.

> But the explanation above didn't talked about what a Railtie really is. What would it be useful for?

Read the Railtie docs or search for examples on github.com, there are plenty.

> By the way I don't get why 's.add_development_dependency "sqlite3"' is added to gemspec when -O is specified.

It is a bug. Patches are welcome.


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