El 19/10/12 09:05, Lucian Branescu escribió:
I think it might be even more interesting to be able to compile a
subset of Rust to GLSL, similar to
https://github.com/ztellman/penumbra/wiki/Shaders-and-GPGPU
Penumbra is an wrapper for OpenGL in Clojure; and whatever wrapper to C/C++ code could be created in Rust too.
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