Hi Wesley!

That's a very cool analysis. This sounds very much like my thoughts about
the tutorial.

I think you'd better post it on http://users.rust-lang.org/, since it is
the main place for Rust discussions now. The mailing list is almost dead.

--
Oleg

On Mon, Apr 6, 2015 at 4:23 PM Wesley W. Terpstra <wes...@terpstra.ca>
wrote:

> Good afternoon and happy easter,
>
> I am a newcomer to Rust and recently finished working through your
> tutorial. Before I get too much further into reading the standard
> library, I wanted to share my experience as a complete Rust newbie
> starting out only with your documentation, before I forget it. I
> regret that I did not start taking notes immediately, but it was not
> yet clear to me how much I was going to like Rust, so a lot of this
> will be me recalling my experience, without notes.
>
> First, my background. I've been programming in C++ for 20 years and
> used MLton (Standard ML) heavily for about 5 years, 4 years ago. I
> have dabbled with Haskell, but not seriously. So, as far as beginners
> to Rust go, I suspect I would be the sort of person who should
> definitely have been able to go through your tutorial and come out at
> the other end with a clear mental model of the language, as I've been
> exposed to almost all of the concepts before.
>
> 1- I had heard about Rust through the odd talk at ML workshops via
> youtube, although the last ML workshop I attended in person was ~6
> years ago. The main thing that raised Rust to my attention was your
> v1.0 release which was mentioned on Slashdot. A few days ago, I saw a
> comment posted somewhere that reminded me about it and contained these
> two keywords: functional + no-GC. That got me interested enough to
> head over to your main page.
>
> 2- I really liked how on the front page there was a feature list that
> summarised what I could expect from the language. I was surprised not
> to see a bullet point reaffirming that there was no garbage collector
> necessary. I then started reading the Rust tutorial "book" in order.
>
> 3- Installing Rust on Mavericks worked perfectly and I was happy to
> see it supported all three major platforms. I almost made the mistake
> of installing the old rust package in macports instead of running the
> macports version (0.12.0). From what I've read since, this would have
> been a critical mistake since Rust has evolved so quickly in the near
> past. Perhaps this package should be either removed or updated.
>
> 4- I was a bit annoyed that I had to wade through Cargo stuff before
> getting to the details of the language, since I was still in the
> "evaluating if Rust is interesting" phase and had very little interest
> in packaging minutia in the introduction.
>
> 5- Coming from an ML background, I only needed to skim most of the
> "basics", taking note of which features were slightly different.
>
> 6- The moment I saw "for x in 0..10", I immediately wanted to know if
> I would be able to use the ".." notation on my own types.
>
> 7- I was again annoyed by the crates/modules/testing sections at the
> start of Section 3. I had completed reading the "Basics" section and
> had yet to see why I should care about Rust. The key Rust feature,
> resource management was still nowhere to be seen.
>
> 8- Finally I reached the "Pointers" section I had been basically
> waiting to get to this whole time. Then I had to wade through pointer
> problems that any C programmer already knows intimately, before
> getting to how Rust does things. These two sections, 3.3 and 3.4, are
> probably the MOST important sections in the entire tutorial, but they
> come very late and are not well described. I would have expected to
> see a top-down approach to explanation. A "here is how Rust deals with
> memory" and THEN "here is how this solves these problems". Instead, I
> got a "here are problems you already know" and then a "here's how Rust
> does stuff". Due to this presentation approach, section 3.3 is very
> disjointed and I didn't come away from it with a clear idea of how
> this all works. It is also very jarring, because the rest of the
> tutorial is pretty Micky-Mouse and then suddenly the main new concept
> of Rust is explained with only surface detail in two tiny
> sections---completely inadequately.
>
> 9- I entered the "Ownership" section quite annoyed from the terrible
> preceding section. I *still* don't really understand lifetimes, even
> after having sorted out the way Rust ownership works. These two
> sections are the worst in the tutorial, while also being the most
> important!
>
> At this point, I played around with Rust to try and understand the
> calling convention, move, copy, and borrow. I am pretty sure I
> understand it now, but I did *NOT* come away from the tutorial with
> this understanding. I would have presented the concepts in this order:
>
> 1. Rust moves objects by default. Include example showing that "let y
> = x" makes "x" invalid afterwards. Explain that this ensures that
> there is exactly one release to each allocate---something that can
> easily be understood even without explaining C pointers. Show that
> this applies to function calls as well; let x = Foo; f(x);
> println!("{:?}", x); // <-- Bad
>
> 2. Explain that some types can be copied instead. Mention that this is
> indicated by the "Copy+Clone" trait and show that "let y = x" and
> "f(x)" leave "x" valid afterwards. Mention that all basic types work
> this way, but that it is an opt-in feature.
>
> 3. Show the "#[derive(Copy,Clone)]" syntax which is AFAICT nowhere
> mentioned in the tutorial. You can understand this even without
> knowing the details of how traits are actually implemented. This shows
> a user that he controls the choice between move/copy semantics.
>
> 4. Now introduce Box::new(). Explain that it keeps its contents on the
> heap, but the pointer on the stack. Trust that programmers already
> know what heap/stack are without a bad recap. Demonstrate that move
> semantics mean that the heap object is freed exactly once. Perhaps
> mention that this is like C++'s unique_ptr.
>
> 5. Explain that Box needs a destructor to do the free. Introduce the
> concept of Drop. Explain Box can never be marked Copy due to needing
> Drop. Perhaps mention that Copy+Drop are the only two special traits
> in Rust (is this right?).
>
> 6. Maybe demonstrate another, more expensive, type of resource managed
> this way in Rust. Mention this automatic drop is something a GC
> language can't give you due to the lazy collection of finalizers.
>
> 7. Only now introduce borrowing. The existing explanation is fine,
> just out-of-sequence.
>
> 8. Now explain lifetimes as being a way to promise that the borrow is
> shorter than the life of the object or the borrow it came from. I am
> still unclear about which use of 'a defines the containing lifetime
> and which the contained. So, this definitely needs to be explained
> better, but I think it is WAY less important to understand the details
> of lifetimes than it is to understand the key concepts of: move vs.
> copy and RAII.
>
> This explanation (at least #1-#7) needs to come much sooner.
> Definitely still in the Basics sections. Anyway, back to my
> first-impression timeline:
>
> 10- Sections 3.5-3.7 were easy. One and done.
>
> 11- Associated Types (3.8). Why does this come before Traits (3.12)?
>
> 12- The closures section was very cool. *After* I understood Traits.
> Traits are so important in Rust they need to come first! I was missing
> an explanation of what the syntactic sugar of "Fn(int) -> int" is all
> about. I only sort-of understood the point about why a closure has
> undefined size when returned, but it is fine when used as an argument.
> My gut feeling was that it is somehow because you left the scope of
> the monomorphized function that produced it.
>
> 13- By the time I read "Static and Dynamic Dispatch" (3.13) I was
> hooked on Rust. At this point I'd already played around with rustc to
> understand the memory ownership concept. The static+dynamic dispatch
> is just so elegant, I was sold completely and totally at this point.
> MLton has to do escape analysis to determine which closures it can
> monomorphize away. That you put this directly under my control and
> completely side stepped this issue is just so elegant. Wow.
>
> 14- I skimmed over the rest of the sections without any problems.
>
> I have yet to write serious code in Rust, but the confluence of "Just
> the Right Ideas" (TM) has pretty much convinced me. The documentation
> of the 'std' library looks pretty good, a clear upgrade of the
> Standard ML basis library it is came from. ;-) At the moment I am very
> hopeful that Rust is the language I've been waiting my entire
> professional career to learn.
>
> Thank you for your work on Rust!
> I hope my user report can help you improve the experience for the next
> newbie.
> _______________________________________________
> Rust-dev mailing list
> Rust-dev@mozilla.org
> https://mail.mozilla.org/listinfo/rust-dev
>
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