> Thank you! I thought that finding the *shortest* path would be more
> difficult than finding *some* path.

It is true is you take the edge's weighting into account, but you get
this more or less for free otherwise.

> But I guess the way paths are
> constructed is by increasing length...

Indeed. And a BFS is cheap. Do you need it to be very very fast? If it
is for your path algebras, then it can probably be written very low at
backend level.

Nathann

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