Cool, its a 3d engine written from scratch in js (as the author says
it has nothing to do with web2py). It runs fine on my firefox 3.5b4 in
ubuntu jaunty. However, o3d uses hardware acceleration while
processing.js (which only a bit more than a parser from java->js)
doesn't so I expect it can't handle anything too complex. Then again
from what i saw jmol doesn't use hardware acc either (but java is
faster than js).

While googling around I found this: http://groups.google.com/group/canvas-3d
along with http://www.c3dl.org/ which actually looks just as promising
as the google's solution.

Rado

On Jun 17, 12:14 am, Ondrej Certik <ond...@certik.cz> wrote:
> On Tue, Jun 16, 2009 at 10:49 PM, Tim Lahey<tim.la...@gmail.com> wrote:
>
> > On Jun 17, 2009, at 12:32 AM, Ondrej Certik wrote:
>
> >> On Tue, Jun 16, 2009 at 7:32 PM, Tim Lahey<tim.la...@gmail.com> wrote:
>
> >>> Hi,
>
> >>> I ran across this example of doing 3D using processing.js:
>
> >>>http://mdp.cti.depaul.edu/3d
>
> >>> although it also uses web2py. I thought it was interesting
> >>> given the various problems with jmol at times.
>
> >> Wow, this is impressive.  It works nice, but it is too choppy on my
> >> laptop (and I have a fast laptop now). Jmol is very smooth.
>
> >> My own horse is probablyhttp://code.google.com/apis/o3d/, but we'll
> >> still have to wait some time for it.
>
> > It's perfectly smooth with Safari 4 on OS X and I'm using a base model
> > MacBook from June 2008 (so it's before the Nvidia graphics).
>
> > The problem with o3d is that it requires a plug-in and it only runs on
> > Mac and Windows.
>
> > I wonder how Firefox 3.5 does with this demo. If it does well, then it's
> > just Opera and IE that could pose problems.
>
> Surprisingly enough, Firefox 3.5 does worse thatn Firefox 3.0 on my
> Ubuntu Jaunty (it is about the same choppy and it reacts in weird way
> on the mouse). I am having some development version of Firefox 3.5, so
> it may improve in the future. But as I said, Chromium is perfectly
> smooth.
>
> Ondrej
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