On Aug 21, 2:41 pm, "Dr. David Kirkby" <david.kir...@onetel.net>
wrote:
> On 08/21/10 12:00 PM, Jeroen Demeyer wrote:
>
>
>
>
>
> > On 2010-08-21 07:55, Carl Witty wrote:
> >> On Fri, Aug 20, 2010 at 9:26 PM, Dr. David Kirkby
> >> <david.kir...@onetel.net>  wrote:
> >>> Unless OS X rounds by default to 64-bits, I can't understand how this 
> >>> would
> >>> have ever worked. Why was it not necessary to change the rounding behavior
> >>> of an Intel based OS X system?
>
> >> Modern x86 family chips actually have two totally separate
> >> floating-point units (at least logically, I don't know if they share
> >> hardware).  The older uses the "x87" instructions, dating back to the
> >> 8087; this rounds to 80 bits by default.  SYMPOW's fpu.c changes the
> >> x87 instructions to round to 64 bits.  The newer is the SSE/SSE2
> >> floating-point unit (SSE only had single-precision floating point,
> >> SSE2 extended this to double precision); this rounds to 64 bits (or 32
> >> bits for single-precision instructions).
>
> > gcc uses SSE by default on 64-bit Intel systems and FPU by default on
> > 32-bit Intel systems.  However, this can be changed with gcc's -mfpmath
> > option: you can choose -mfpmath=387 or -mfpmath=sse
>
> Thank you Carl and Jeroen. Adding the compiler option  -mfpmath=sse would
> probably allow SYMPOW to build on Cygwin, but of course that would only work 
> for
> CPUs which support SSE instructions.

It's most probably impossible to find a CPU that runs a recent (non-
Mobile) Windows, e.g. XP or Vista or Win7, and does not have SSE.


>
> That said, I just tried testing a 64-bit version of sympow I'd made before on
> OpenSolaris on an Intel Xeon. In theory that should have worked, but it dumped
> core. But nothing surprises me about SYMPOW. Any code that starts:
>
> #! /bin/sh
>
> then has code to test if the 'sh' shell exists or not, leaves a lot to be 
> desired.
>
> I dug out an old copy of the Intel 387 programmers reference manual I have, 
> and
> looked at that last night so I understand what's going on more. I'll have a
> patch soon, which will hopefully be portable across compilers and operating
> systems.
>
> Dave

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