Am Donnerstag, 7. Juni 2012 22:54:15 UTC+2 schrieb luisfe:

> What is the propeer way to rotate an object without suffering "zooming" 
> effect? This is related to the more general question. Is there a way to 
> deal with the camera using tachyon viewer? For instance, it seems that for 
> implicit3d objects, the tachyon viewer has the camera hard-coded.
>

I also had troubles with such things some weeks ago. The camera is indeed 
hard-coded. I opened a trac-ticket, see 
#13111<http://trac.sagemath.org/sage_trac/ticket/13111>, 
for this.

Daniel 

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