Am Donnerstag, 7. Juni 2012 22:54:15 UTC+2 schrieb luisfe:
> What is the propeer way to rotate an object without suffering "zooming" > effect? This is related to the more general question. Is there a way to > deal with the camera using tachyon viewer? For instance, it seems that for > implicit3d objects, the tachyon viewer has the camera hard-coded. > I also had troubles with such things some weeks ago. The camera is indeed hard-coded. I opened a trac-ticket, see #13111<http://trac.sagemath.org/sage_trac/ticket/13111>, for this. Daniel -- To post to this group, send email to sage-support@googlegroups.com To unsubscribe from this group, send email to sage-support+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-support URL: http://www.sagemath.org