Hi everybody!

I didn't know that such a small remark as crossing the channel could cause so
much controversy! 8)

I have not been convinced to not cross the channel, since the costs of digging
a tunnel seem to be somewhat higher.

When I do get to Gloucester I will be bringing along copies of the SAM MOD
player to sell to the public, and that for a mere 5 pounds a copy.  If you are
reading this and thinking "wow! I want to get an signed copy of the SAM MOD
player at the Gloucester show" then send me a message so that I can bring along
some extra copies.

Just for those of you now in the know, here are the specs of the SAM MOD
player.
* output to Soundchip (4 bits stereo), EDDAC (7 bits stereo), DAC (6 bits
mono), Blue Alpha Sampler (6 bits mono), Quazar Surround Soundcard (8 bits
surround/stereo).
* sampling rate of 10.4khz with the screen on.
* load mods (up to 400k on a 512k SAM) directly from PC or SAM disc (from
either drive)
* ALL Protracker commands implemented (when I say ALL I do of course not mean
all, there are a few exceptions which will be enclosed in brackets)
- arpeggio
- portamento up
- portamento down
- tone portamento
- vibrato
- tone portamento and volume slide
- vibrato and volume slide
- tremolo
- (panning)
- set sample offset
- volume slide
- position jump
- set volume
- pattern break
- (filter on/off)
- fine portamento up
- fine portamento down
- fine tone portamento
- set vibrato waveform
- set tremolo waveform
- loop within pattern
- retrigger note
- set fine tune
- fine volume slide up
- fine volume slide down
- note cut
- note delay
- pattern delay
- (funk repeat or reverse sample or midi)
- set speed (no tempo changes) 
* looped samples are done properly (as opposed to the very crap and clicky
sample looping in my old mod players)
* track mode, watch the notes and effects roll by
* view sample list
* enable/disable position jumping and looping

And there are probably hundreds of other features (which I simply can't
remember at this moment).  And that was that, phew!  The best way to appreciate
that list is to listen to a mod with the old player and the new one, preferably
on the Quazar Surround Soundcard or with the EDDAC.  For this I'll be bunging
together a crippled demo version which won't let you load in mods but just
listen to a pre-chewed mod.

By the way Will, thanks for the compliment (I think).  

And Simon, what the heck is the Horse Shoe thing?

Yours modingly,


Solar Flare of Entropy (aka [EMAIL PROTECTED]) all the way from Clog Land.

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