> Each player has their own queue of pieces, and control their own cursor to
> place them. You're supposed to work together top make a longer pipe, but
it
> generally doesn't work that way - a competitive player will try to make
> sure that the Flooz goes through his own pieces and not his opponent's
> pieces, that way his opponent loses all his points at the end of the
round.
> Since it's so easy to sabotage your opponent's pipeline, the game tends to
> get old fast...

A lot of game reviews in the Sam Coupe Scrapbook
(http://www.mono.org/~unc/Coupe/games/ probably, can't check the blooming
server is down atm).

Just ignore the bit about where you can get them from, I suspect those
fields will just get deleted when by the time the revamp goes on-line.

....@/

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