> Each player has their own queue of pieces, and control their own cursor to > place them. You're supposed to work together top make a longer pipe, but it > generally doesn't work that way - a competitive player will try to make > sure that the Flooz goes through his own pieces and not his opponent's > pieces, that way his opponent loses all his points at the end of the round. > Since it's so easy to sabotage your opponent's pipeline, the game tends to > get old fast...
A lot of game reviews in the Sam Coupe Scrapbook (http://www.mono.org/~unc/Coupe/games/ probably, can't check the blooming server is down atm). Just ignore the bit about where you can get them from, I suspect those fields will just get deleted when by the time the revamp goes on-line. ....@/