I'm busy writing my first SAM Coupé game, and so far the results are encouraging - I have a rotatable spaceship and asteroids that sort of rotate of their own free accord and move about. No gameplay or anything, but I'm only a learner.
So I am wondering what I am meant to be doing about the break button? It is clearly not just shift+space as on the ZX Spectrum, and pressing it causes my code to crash horribly. Is it forcing some sort of RST related interrupt? -Thomas