I'm busy writing my first SAM Coupé game, and so far the results are
encouraging - I have a rotatable spaceship and asteroids that sort of rotate
of their own free accord and move about. No gameplay or anything, but I'm only
a learner.

        So I am wondering what I am meant to be doing about the break button? 
It is
clearly not just shift+space as on the ZX Spectrum, and pressing it causes my
code to crash horribly. Is it forcing some sort of RST related interrupt?

                -Thomas

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