You obviously have not heard Dave's emulated sound support!

By the way Dave, I tried getting at the SAAsound sources - but geocities didn't
want to give me them.


Stefan





Mac Buster <[EMAIL PROTECTED]> on 29/03/2000 10:22:00

Please respond to sam-users@nvg.ntnu.no

To:   sam-users@nvg.ntnu.no
cc:    (bcc: Stefan Drissen/Exact-Software/NL)
Subject:  Re: What about WinCoupe?






Dave Hooper wrote:
>
> [...]
> Not only is it possible to compile WinCoupe without my sound support ... my
> sound support is a separate DLL. So compiling WinCoupe is an entirely
> different project to compiling my SAASound emulation. (Not that it /should/
> be this way, necessarily. However, I know for a fact that my emulation
> support currently only builds as a WIN32 dll and, more than that, the sound
> emulation probably only compiles under VC++5.  The majority of the source is
> probably portable, it should only be the DLL export stuff that needs
> rewriting for different OSes).

 Anyone tried to build board with SAA1099 chip, which can be used along with
emulators when connected to LPT ? There are one similar board (but with AY
sound chip on it) used with several Speccy emulators. Using of such board
gives much better sound than any emulators, I think. Also this board can be
used on any machine which has standard LPT port.

> d a v e






Reply via email to