You obviously have not heard Dave's emulated sound support!
By the way Dave, I tried getting at the SAAsound sources - but geocities didn't want to give me them. Stefan Mac Buster <[EMAIL PROTECTED]> on 29/03/2000 10:22:00 Please respond to sam-users@nvg.ntnu.no To: sam-users@nvg.ntnu.no cc: (bcc: Stefan Drissen/Exact-Software/NL) Subject: Re: What about WinCoupe? Dave Hooper wrote: > > [...] > Not only is it possible to compile WinCoupe without my sound support ... my > sound support is a separate DLL. So compiling WinCoupe is an entirely > different project to compiling my SAASound emulation. (Not that it /should/ > be this way, necessarily. However, I know for a fact that my emulation > support currently only builds as a WIN32 dll and, more than that, the sound > emulation probably only compiles under VC++5. The majority of the source is > probably portable, it should only be the DLL export stuff that needs > rewriting for different OSes). Anyone tried to build board with SAA1099 chip, which can be used along with emulators when connected to LPT ? There are one similar board (but with AY sound chip on it) used with several Speccy emulators. Using of such board gives much better sound than any emulators, I think. Also this board can be used on any machine which has standard LPT port. > d a v e