[ about me writing: ] > > Actually it wasn't all that bad, I was just disappointed that > > the gameplay didn't seem as good as the amiga version :(
Chris White wrote: > Well game play should be identical , as it's the Amiga AI > under the skin, converted from 68000 to C Ahh. I thought I might not make myself clear, oh well. I didn't mean the play of the game, ie the computer's play, I meant rather the gameplay as in the intuitiveness of the controls, the learning curve etc. Just silly things like not having the same after-touch mechanism on the game pads (contrary to the words in the printed manual, incidentally) so you need to use analog sticks which makes sending the ball in a straight line nigh-on impossible. And the goalie being computer controlled was a mistake. I understood why the decision was taken: novices -always- send the goalie the wrong way when control changes from a defender; but it just meant that I had less control over the outcome of the game than I had before. > Same core was taken across to Gba if my info is correct That surprised me: given that it's an ARM chip, why not just use the code from the Acorn conversion? > And peeps are entitled to their opionion no matter what ;) heh. Well I'm with you there. Geoff ________________________________________________________________________ This email has been scanned for all viruses by the MessageLabs SkyScan service. For more information on a proactive anti-virus service working around the clock, around the globe, visit http://www.messagelabs.com ________________________________________________________________________