It wasn't really that complex, but I'm
damned if I could figure out how to program it myself. Bah! I don't think there's an
entire article in it, though. And I only wanted to know really as I wanted to
do a game along the lines of Diggers on the PC/Archimedes and include water in
it that acted in a simlar way that the stuff in
waterworks. -----Original Message----- Why not write an article in Sam Revival
about it J. Btw, am I missing
something about this water, I don't see it being complex, but ive only
played the demo -----Original
Message----- He used actual water inside the SAM Coupé. ;)
It's actually dead simple and relies upon the water
being really compressible. I'll write a demo in good ol' Blitz if anyone wants
to see the principle in action. Once I fully understand it... Graham >-----Original Message----- |
Title: RE: Waterworks
- Waterworks Graham Goring
- Re: Waterworks egmond
- RE: Waterworks Graham Goring
- RE: Waterworks Tobermory
- RE: Waterworks Graham Goring
- RE: Waterworks Adrian Brown
- RE: Waterworks Graham Goring
- RE: Waterworks Adrian Brown
- Re: Waterworks Colin Piggot
- RE: Waterworks Graham Goring
- Re: Waterworks Colin Piggot
- RE: Waterworks Simon Owen
- OT - RE: Waterworks Tobermory
- RE: Waterworks Graham Goring