--- Colin Piggot <[EMAIL PROTECTED]> wrote: > Calvin Allett wrote: > > from my quick lookabout (and on pay per minute so > very > > quick) I`d like to say nice one to Colin, jeez you > do > > a lot for the scene, the new games are looking > cool, > > especially Harlequin which I somehow missed out on > on > > older systems... be great to see this on SAM... > > There are certainly a few great classics from the > Gremlin lot, Harlequin is > certainly my favourites. I've done a bit more work > on it as well as Thing on > a Spring.
I was getting back into ST`s and in particular under emulation a few months ago, and I think the one game I didn`t download was Harlequin, as I`m looking forward to it so much(due to it being scrolling, and obviously the first professional accelerated game)... I`ll check the original versions after I`ve discovered it on SAM :) Have you had any articles in past SAM Revival`s regarding any tools/environments you use when developing games? For instance do you have a generic mapper, or do you knock something up for each game? I`ve been putting off doing one but recently decided to get all those tools done which have needed doing (hence dabblings with Flash). also, if you have one... which route did you decide on, is it 16*16 ala Amiga or 8*8 tiles? Oh, and yes, Gremlin have an amazing catalogue, Avenger would be beautiful on SAM... but that is just a dream (like also Great Escape in colour,hehe) :) > But I am also concentrating on the revamp > of Conquest and some of > the other unreleased games from Hydrasoft that I now > own. There'll be a > development update on both software and hardware in > the next issue of Sam > Revival showing how I am getting on with things. > lol, :) scrub questions above, I see these things are best for inclusion in the mag... Who was Hydrosoft? I don`t think I`ve heard their name before? Can I just ask if it would be a good rough estimate of about 4.5 times original speed for the finished version of Mayhem... I mean under emulation in meantime for dev, I`ve spent the last four weeks working on graphics for a new accelerated game called `Jimf and Oobs go Whack` and not sure quite what can be pulled from uncompiled Basic turbo`d, but some practice and a profiler have quite astounded me with what can be done with MasterBasic`s faster commands... (p.s.) the 4.5 times comes from the fact you say memory will be uncontended... good luck with the project as well :) Cal *_+ ___________________________________________________________ Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com