--- Colin Piggot <[EMAIL PROTECTED]> wrote:

> Calvin Allett wrote:
> > from my quick lookabout (and on pay per minute so
> very
> > quick) I`d like to say nice one to Colin, jeez you
> do
> > a lot for the scene, the new games are looking
> cool,
> > especially Harlequin which I somehow missed out on
> on
> > older systems... be great to see this on SAM...
> 
> There are certainly a few great classics from the
> Gremlin lot, Harlequin is
> certainly my favourites. I've done a bit more work
> on it as well as Thing on
> a Spring.

I was getting back into ST`s and in particular under
emulation a few months ago, and I think the one game I
didn`t download was Harlequin, as I`m looking forward
to it so much(due to it being scrolling, and obviously
the first professional accelerated game)... I`ll check
the original versions after I`ve discovered it on SAM
:)

Have you had any articles in past SAM Revival`s
regarding any tools/environments you use when
developing games? 

For instance do you have a generic mapper, or do you
knock something up for each game? I`ve been putting
off doing one but recently decided to get all those
tools done which have needed doing (hence dabblings
with Flash).

also, if you have one... which route did you decide
on, is it 16*16 ala Amiga or 8*8 tiles?

Oh, and yes, Gremlin have an amazing catalogue,
Avenger would be beautiful on SAM... but that is just
a dream (like also Great Escape in colour,hehe) :)


> But I am also concentrating on the revamp
> of Conquest and some of
> the other unreleased games from Hydrasoft that I now
> own. There'll be a
> development update on both software and hardware in
> the next issue of Sam
> Revival showing how I am getting on with things.
> 

lol, :) scrub questions above, I see these things are
best for inclusion in the mag...

Who was Hydrosoft? I don`t think I`ve heard their name
before?


Can I just ask if it would be a good rough estimate of
about 4.5 times original speed for the finished
version of Mayhem... I mean under emulation in
meantime for dev, I`ve spent the last four weeks
working on graphics for a new accelerated game called
`Jimf and Oobs go Whack` and not sure quite what can
be pulled from uncompiled Basic turbo`d, but some
practice and a profiler have quite astounded me with
what can be done with MasterBasic`s faster commands...
 

(p.s.) the 4.5 times comes from the fact you say
memory will be uncontended... good luck with the
project as well :)

Cal *_+


        
        
                
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