theres only five hours left so it aint gonna happen

On 12/06/2011, Roger Jowett <rogerjow...@gmail.com> wrote:
> http://cgi.ebay.co.uk/MICRO-COMMAND-USE-Sinclair-ZX-Spectrum-U-K-/280691048962?pt=UK_VintageComputing_RL&hash=item415a7d8202
>
> woudl anyone do me a very big favour and ask this seller if the thing
> has a processor inside? i was hoping he might be persuaded to undo two
> screws and scan both sides of the pcb but ebay has blocked me from
> sending emails to people from whom im trying to buy rubbish
> go and retract bid now thanks ebay...
>
> On 11/06/2011, Roger Jowett <rogerjow...@gmail.com> wrote:
>> so all attachments are aturomatically stripped fom emails sent to this
>> service?
>> we carnt even send disc images or atom lite hdf files?
>> is there a maximum file attachment size limit - i havent received any
>> messages relating to it or why teh files were strippde in teh first
>> place they were simple jpg nothign too offensive just my desktop
>> showing the whopping 12½% of the internet connection that i actually
>> get  - although its 12½% of some fictional conenciton speed it sure as
>> heck isnt the full 3mbps that it claims to be but once again the
>> computer like the vgac ard can pretend to be able to do thisngs at any
>> speed it likes and whether it can or not is not a legal matter for the
>> courts - just like how i dont have the right to use my usb2.0 devices
>> at usb2.0 because i sent a sniffy email to asrock and compalined that
>> teh serial port was 115200bps and that the itut  v44+IPR=921600 modem
>> needs a 921600 serial port luckily not one of the serial port
>> manufacturers bothers to make a 30 port serial interface which is the
>> only way that you can connect 30 itu t v44+IPR=921600 modems to a
>> single pc - although bt will take several years before refunding the
>> service they gave me to this tune
>>
>> On 11/06/2011, Roger Jowett <rogerjow...@gmail.com> wrote:
>>> anyway cheers LCD
>>> great program
>>> had it chunred out a full 700mb tap file i would have said tht your
>>> program was excellent i dont fancy making 30mb chunks of video in
>>> order to recreate the full 700mb version which will easily fit on the
>>> aotm lite compact flash cards i have as they are 1gb
>>> i guess all the invites to social networks that dont bother to detect
>>> teh internet connection speed and keep it onscreen or offer a full
>>> refund for the days waiting technique guaranteed to amke you think you
>>> need to pay more for a faster connection untill someone figures out
>>> that the faster connection your are paying for isnt even guaranteeing
>>> the maximum conneciton speed of the older service you paid for still
>>> best not use a fone modem as for one hour local calls are free and
>>> luckily you cant find a single uplaod and download manager that allows
>>> you to restart upand downloads every hour in order ot save a few bob -
>>> most people prefer chucking the stuff away - money that is.
>>> oh well ttfn
>>> havent i upset everyone enough - thougt i would have been banned again
>>> due
>>> to
>>> foul language
>>> still posting?
>>> with or without attachments?
>>>
>>> On 11/06/2011, Roger Jowett <rogerjow...@gmail.com> wrote:
>>>> well ifyou send an email to asrock comlpainni about the motherboards
>>>> tehy manufacture they somehow manage to turn a perfectly good USB 2.0
>>>> motherboard connector into a USB 1.0 one
>>>> memtest? is that a part of the operating system?
>>>> wy would i want to memtest - surely programs like that make problems
>>>> for the memory that is how they make money? 2gb in this beastie and
>>>> 6gb in the other one
>>>>
>>>> how does a 29mb limit have something to do with an emualtor - i took a
>>>> 700mb video file where every frame was already at 256x192 only it was
>>>> still pc 16bit colour depth - i assumed your program would convert it
>>>> into a tap&tzx file as i had no idea that neither would work in sim
>>>> coupe or in your own file viewer that comes with retroX
>>>> i couldnt use retroX to convert it as it doesnt convert stuff only
>>>> bmp2scr managed to do it and it stopped after it had made exactly two
>>>> 29mb files one tzx and the second one tap
>>>> i was unabel to use these in sim coupe as sim coupe doesnt support
>>>> these file formats or file truly useful formats like RZX which saves
>>>> you the hastle of actually having to remember how to press all the
>>>> buttons at exactly the right moments in order to get anywhere - which
>>>> i would have thought would have been possible to replicate seeing as
>>>> the rom could be modified so that any keybaord read routines simply
>>>> read data from somewhere big like the external 4mb where the
>>>> keypresses - im not sure if RZX has full functionality with regard to
>>>> various mouse interfaces as it would need to store any mouse movements
>>>> made at the same time as reading keyboards and joysticks which must be
>>>> slightly more tricky as the mouse movement woudl be scanned 50 times a
>>>> second and need another four variables - so not sure if any one at the
>>>> RZX archive has managed to upload a mouse RZX file though it might be
>>>> possible for someone to communicate with zx spin real spectrum and
>>>> fuse all of which claim to support this file format though my
>>>> experience is rather different again rather like trying to use bmp2scr
>>>> - you say theres no file size limit whereas my machine was stopped
>>>> after a 29mb tap & tzx file was produced dont worry it probably isnt
>>>> your program it is probably the same barstewards who spent all day
>>>> preventing me from uplaoding the video to youtube - histerically funny
>>>> and then added a 2mb upload limit without bothering to inform anyone
>>>> when they were uplaoding as they couldnt be bothered to add to the
>>>> error message that there was no error only an illegal limit placed on
>>>> folks uploading just to piss people off especially as the website in
>>>> question was still happily telling the world that it can accept files
>>>> of 1gb
>>>> mind you if we cant get 48 snaps running in external ram area - which
>>>> cant be that complicated - although maybe some sprite stuff is not
>>>> going to work due to speed issues - though i doubt it surely any 3d
>>>> vector or freescape stuff will trundle along quite happily? wouldnt
>>>> you just be changing the location of two 16kb ram chunks opf teh
>>>> snapshot which had automatically loaded into internal ram - unless you
>>>> could trick the load routine to load into external ram without having
>>>> to copy the code across - but then its all abit like a push print
>>>> routine its all a bit pie in the sky unless you've actually got your
>>>> teeth into the pastry and can see the apple at the opposite end you
>>>> aint ad your main av u c!
>>>> so which emualtor puts a 29mb limit on a totally separate program like
>>>> bmp2scr and how does it do it if you can explain that to someone with
>>>> ½ a brain i would much appreciate
>>>> although to be honest the animation just keeps on rotating as far as i
>>>> remember and even in its hi definition verison was a bit week - i
>>>> think the thing with the nvidia ati vgac ard demos is that they are
>>>> all a bit rediculous - each graphic card chipset is supposed to have
>>>> so many extra features and even within the same kind of vga chip
>>>> family the ultra versions are supposed to be so much better - mindyou
>>>> most of the demos apart from letting you fiddle with lines dots solid
>>>> - change the viewing position a little bit alter some slight and
>>>> terribly marginal aspects of it
>>>> its not as though you are giving a carte blanche able to add models or
>>>> run programs with various settings - the vga driver from teh
>>>> manufacturer has a huge list of programs and benchmarks as tough you
>>>> are goign to waste your time individually setting each program to run
>>>> at some optimum vga card 3d rendering setting - i really couldnt be
>>>> bothered - the benchmarks havent a clu that your running a 32bit
>>>> operating system on a 64 bit processor or tow of them so they cant be
>>>> bothered to detec tthe tv encoder on the vga card either and as all im
>>>> doing is trying to create semi decent videos of my dear ol sam -
>>>> though at the moment ive been cheating and using simkoop most of the
>>>> time with stupid screen cast desktop recording programs none of which
>>>> have any idea what a tv encoder on the vga card is least of all what a
>>>> digital tv tuner is
>>>> i cant even get the speell chaecker to work in ie8
>>>> and every website urges me to upgrade to ie9 even though im still
>>>> running xp on this as the vodaphone mobiel broadband incredibly
>>>> expensive and totally rubbish service wont install on a 64bit os
>>>> though i asked them about this over a year ago - but again probably if
>>>> you buy it from them it will work on a 64bit os its probebly designed
>>>> just to prevent me from doing it as you can see from the problems i
>>>> have experienced in the public library and then trying to use bmp2scr
>>>> which functions in  a totally different manner for me than for
>>>> everyone else
>>>>
>>>>
>>>> On 10/06/2011, VELESOFT <veles...@seznam.cz> wrote:
>>>>> Original SAM MOUSE interface can't support wheel mouse (no free pins
>>>>> on
>>>>> mouse connector). But my SAM MOUSE TURBO support mouse with PS/2
>>>>> protocol,
>>>>> 5
>>>>> buttons and wheel. All this signals is connect and can be used. But
>>>>> firmware
>>>>> for my CPLD use only standard SAM MOUSE communication.
>>>>>
>>>>> Is possible modify firmware and add wheel status:
>>>>>
>>>>> Original SAM MOUSE communication protocol
>>>>> -----------------------------------------------------------------
>>>>> if you read 9x port #FFFE then CPU read :
>>>>> 1) keyboard state
>>>>> 2) keyboard state
>>>>> 3) mouse buttons (three buttons + 1 bit is unused/reserved)
>>>>> 4) X-AXIS counter (high 4 bits)
>>>>> 5) X-AXIS counter (middle 4 bits)
>>>>> 6) X-AXIS counter (low 4 bits)
>>>>> 7) Y-AXIS counter (high 4 bits)
>>>>> 8) Y-AXIS counter (middle 4 bits)
>>>>> 9) Y-AXIS counter (low 4 bits)
>>>>>
>>>>> All this 9 ports must be read during time 100ys. Theoretically I can
>>>>> add
>>>>> status with wheel counter or 4th and 5th mouse buttons. This is new
>>>>> protocol
>>>>> idea:
>>>>> if you read 10x port #FFFE then CPU read :
>>>>> 1) keyboard state
>>>>> 2) keyboard state
>>>>> 3) mouse buttons (three buttons + 1 bit is unused/reserved)
>>>>> 4) X-AXIS counter (high 4 bits)
>>>>> 5) X-AXIS counter (middle 4 bits)
>>>>> 6) X-AXIS counter (low 4 bits)
>>>>> 7) Y-AXIS counter (high 4 bits)
>>>>> 8) Y-AXIS counter (middle 4 bits)
>>>>> 9) Y-AXIS counter (low 4 bits)
>>>>> 10) mouse wheel counter (high 4 bits)
>>>>> 11) mouse wheel counter (low 4 bits)
>>>>> This protocol return 8bit counter for wheel ( -128 to 127 )
>>>>>
>>>>> I don't know if is free space in CPLD chip for this counter.
>>>>> Practically
>>>>> use
>>>>> SAM MOUSE too big mouse counters for X and Y axis. Each counter is
>>>>> 12bit
>>>>> value (2048 steps). I can reduce counters to 8bit as in KEMPSTON MOUSE
>>>>> for
>>>>> ZX Spectrum (256 steps). High 4 bits of X and Y axis can be unused
>>>>> (only
>>>>> hardware emulated for backward compatibility). After this
>>>>> optimalisation
>>>>> will protocol same (11 times read FFFE) and free space in CPLD can be
>>>>> used
>>>>> for wheel counter. And up to 5 mouse buttons can be readable on 12th
>>>>> reading
>>>>> of FFFE. :)
>>>>>
>>>>> Or exist next way :
>>>>> connect K-MOUSE TURBO interface to SAM COUPE. This is mouse interface
>>>>> for
>>>>> ZX
>>>>> Spectrum, but is compatible with SAM COUPE ports. Can be used original
>>>>> ZX
>>>>> software with mouse support or rewrited mouse drivers in SAM COUPE
>>>>> software
>>>>> for K-MOUSE support. :)
>>>>>
>>>>> Small info about mouse support on SAM COUPE:
>>>>> Mouse connector on SAM COUPE back side contain 9 signals DOWN, UP,
>>>>> CTRL,
>>>>> LEFT, RIGHT, MOUSE, INTERRUPT, RDMSEL, +5V and GND. Hardware in SAM
>>>>> COUPE
>>>>> (ASIC chip) is designed for different mouse communication than are
>>>>> used
>>>>> in
>>>>> original SAM MOUSE and emulators. Original idea about mouse
>>>>> communication
>>>>> use special interrupt and return on cursor port direction state
>>>>> (active
>>>>> true
>>>>> directions LEFT/RIGHT/UP/DOWN after each change of mouse position).
>>>>> This
>>>>> communicaion can generate multiple interrupt in very small time range
>>>>> and
>>>>> very slowdown CPU. Then hardware designers make new mouse interface
>>>>> (original SAM MOUSE) using only 4 bit communications and usable also
>>>>> in
>>>>> software with perfect timing (no need more CPU time, mouse driver can
>>>>> be
>>>>> call in long intervals)
>>>>>
>>>>> Here is photo of Czech old mouse prototype - low price mouse interface
>>>>> based
>>>>> on original communication idea (multiple interrupt):
>>>>> http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-original/sammouse_new_prototype_top.jpg
>>>>> http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-original/sammouse_new_prototype_bottom.jpg
>>>>>
>>>>> My SAM MOUSE TURBO can work as this mouse idea if I rewrite firmware.
>>>>> But
>>>>> not exist software for it :(
>>>>>
>>>>> VELESOFT
>>>>>
>>>>>
>>>>>   ----- Original Message -----
>>>>>   From: Leszek Chmielewski
>>>>>   To: sam-users@nvg.ntnu.no
>>>>>   Sent: Friday, June 10, 2011 9:35 AM
>>>>>   Subject: Re: ST Mice
>>>>>
>>>>>
>>>>>   Where did Velesoft say it will not work? Velesoft only said, the
>>>>> mouse
>>>>> wheel will not work, which is correct. I said USB (PS/2 Protocol)
>>>>> mouse
>>>>> will
>>>>> work with this converter. This is correct too.
>>>>>   USB mouse with PS/2 support will work, The wheel status reading will
>>>>> not
>>>>> work. Check the pinouts of Mouse connector on SAM. It has up, down,
>>>>> left,
>>>>> right annd status of two buttons. No additional data lines for readind
>>>>> wheel
>>>>> status. You are mixing up two problems, so both answers are correct.
>>>>>   There is only one solution: construction of a Mouse interface with
>>>>> direction and button reading to the mouse input port, and SAM
>>>>> expansion
>>>>> bus
>>>>> interface for non-standard reading of additional buttons and wheels.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>   2011/6/10 Roger Jowett <rogerjow...@gmail.com>
>>>>>
>>>>>     you say it will velesoft says it wont?
>>>>>     im getting a bit spammed misself here?!
>>>>>
>>>>>
>>>>>     On 06/06/2011, Leszek Chmielewski <retr...@gmail.com> wrote:
>>>>>     > 2011/6/6 <war...@wdlee.co.uk>
>>>>>     >
>>>>>     >> Here's something interesting...
>>>>>     >>
>>>>>     >> An Atari ST mouse to usb mouse connector. In theory, this
>>>>> should
>>>>> also
>>>>> work
>>>>>     >> with the SAM mouse interface, should it not? So we could use a
>>>>> modern
>>>>> usb
>>>>>     >> mouse with the old MGT mouse interface?
>>>>>     >>
>>>>>     >>
>>>>>     >>
>>>>> http://cgi.ebay.co.uk/Atari-ST-USB-Mouse-Adapter-Brand-New-/120732726502?pt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JN&hash=item1c1c3b34e6#ht_2467wt_1139
>>>>>     >>
>>>>>     >> I suppose the other questions, which others will know better,
>>>>> are
>>>>> whether
>>>>>     >> or not it would support a)optical mice and b)perhaps even
>>>>> wireless?
>>>>> Though
>>>>>     >> I
>>>>>     >> would presume there are other issues regarding power from the
>>>>> USB
>>>>> port,
>>>>>     >> etc,
>>>>>     >> for wireless and optical that might make it incompatible with
>>>>> the
>>>>> SAM. The
>>>>>     >> item listing seems to imply that it would work with optical and
>>>>> wireless
>>>>>     >> mice on the ST, so who knows?
>>>>>     >>
>>>>>     >> An interesting possibility! :-)
>>>>>     >>
>>>>>     >> It will work with SAM mouse interface and optical / RF mices
>>>>> without
>>>>>     > problems, but only if the mice supports PS/2 protocol (sold with
>>>>> a
>>>>> PS/2
>>>>>     > adapter). Pure USB mices are not supported.
>>>>>     >
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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