Even better — put it in a public repository and hope that somebody
else cleans it up!

In reality, if it fits the pattern of just about everything I've ever
published then very few people will ever look at it, so what you're
mainly getting is a free backup, a free inter-machine synchronisation
tool and an excuse to hold yourself to a higher standard. The odd
email every few years when someone stumbles upon your stuff and wants
to discuss it is a bonus.

On 15 March 2012 02:32, Adrian Brown <adr...@apbcomputerservices.co.uk> wrote:
> I can look at something like that, trouble is at the moment its just 
> collections of random source files ;)
>
> -----Original Message-----
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
> Behalf Of Thomas Harte
> Sent: 15 March 2012 02:30
> To: sam-users@nvg.ntnu.no
> Subject: Re: Dave Infuriators
>
> Any chance of joining the GitHub gang (or any other online repository) if 
> you've got code you're generally sharing?
>
> I've finally been motivated to start commenting my 3d stuff properly.
> Andrew's great work sort of makes me want to try to break out of my comfort 
> zone and try some 2d and I'm definitely excited about Dave Infuriators. I 
> hate to attach the word to it because of the Sam's legacy, but I really like 
> puzzle games.
>
> On 14 March 2012 13:11, Adrian Brown <adr...@apbcomputerservices.co.uk> wrote:
>> Give me a shout if you want to save from assembler. Ive got various
>> code that can do that using DOS hooks (no custom code as that's a pain
>> with SD cards etc)
>>
>> Adrian
>>
>> -----Original Message-----
>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
>> On Behalf Of Andrew Gillen
>> Sent: 13 March 2012 23:31
>> To: sam-users@nvg.ntnu.no
>> Subject: Re: Dave Infuriators
>>
>> Pleased you're all looking forward to it :)
>>
>> I'm looking to include the level editor as part of the release, though
>> I need to figure out how to save data to disk. It's all well and good
>> loading using the SAM DOS hook codes but saving I'm not so sure about.
>>
>> I have yet to tackle this, but does anyone have any tips?
>>
>> It was a miracle I managed to get this and Dave Invaders loading stuff
>> during runtime ! I suppose I could drop back out to basic and have the
>> basic listing deal with saving the block of level data out on exit
>> from the editor maybe, but that seems a bit ham-fisted for want of a
>> better term.
>>
>> --------------------------------------------------
>> From: "the wub" <the...@gmail.com>
>> Sent: Thursday, March 08, 2012 8:29 PM
>> To: <sam-users@nvg.ntnu.no>
>> Subject: Re: Dave Infuriators
>>
>>> This looks like great fun!  The background graphics are really
>>> effective too, can't wait to have a go! :)
>>>
>>> Rob.
>>
>>
>>
>>
>
>
>

Reply via email to