On vaguely these lines, is there any hope of an open source version?
It'd be nice to add a native interface to it, FireMonkey having issues
as you describe, and I'd also like to tie it in with the little tool
I've written for compiling sprites (the shared palette being a reason
to integrate the things). It'd be nice to be able to import PNGs too,
which would probably be about ten lines if I can just use the built-in
Cocoa stuff but I assume would be bucketloads of effort to do in a
cross-platform manner, having to build and link to libpng, etc?

On 6 June 2012 07:59, Simon Owen <simon.o...@simcoupe.org> wrote:
> On 6 Jun 2012, at 14:50, Chris Cowley wrote:
>> I did think about limiting the editable area, but then SimCoupe has that 
>> nice "View Complete Border" option and I
>> thought if I restricted it too much, somebody would say "Well, it'd be nice 
>> if it let you draw in the overscan area" :)
>
> Complete border isn't an authentic feature, but it does help with aligning 
> timing-sensitive code like yours.  The default view area is balanced for 
> normal use, but you lose some lines from top and bottom.  "TV-visible" adds 
> those back, and is needed to see the top border scroller above Lyra 3's 
> bouncing ball.  TV-visible combined with the 5:4 display ratio option give 
> something that more closely resembles real SAM TV output, though on Vista and 
> Win7 it'll look a bit blocky I finish merging in the new D3D support

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