It's mostly texture formats. TIFF needs to be fully supported. We get many tiff files that we have to open and convert to other formats. TGA needs read/write support. JPEG needs to be fully supported (from the table it looks like part of it is missing). SGI's RGB\RGBA\SGI need read and write support. (I know this isn't a common format, but one we see often unfortunately.) PCX may need to be supported.
Pretty much, if someone throws an image at our application, we need to be able to convert it to a format we can view. Right now we're using JNI to DevIL (http://openil.sourceforge.net), as we find it easier to deploy than ImageMagick. A pure java solution would be ideal though, as it would be completely cross-platform. Linux support is a also a goal. Joe On Thu, Oct 9, 2008 at 6:57 PM, Charles Matthew Chen <[EMAIL PROTECTED]> wrote: > Hi Joe, > > Thanks... which image formats are you looking for that we don't support? > > Charles > > > On Wed, Oct 8, 2008 at 10:31 PM, Joe <[EMAIL PROTECTED]> wrote: >> I think this project has some great promise. Don't lose site of your >> goal. I wish I could use it now, but it doesn't have the format >> support that I need. I'm currently using JNI to DevIL, but that's not >> the greatest option. I'd like to have a better cross-platform option. >> >> I wish I had more free time or I'd help some. I did work on SGI's >> rgb/rgba format for xith3d (www.xith.org). It's part of their texture >> loading software piece (jagatoo). >> >> Keep up the good work! >> Joe >> >
