"-->
      after a time, the idea-sharing dies down,
      energy and momentum dies down;
      What then?"

well this is where the idea of things being more effective when they
are multi-purpose comes into play. while Saturday doesn't need to be
multi-purpose per-say, being modular in nature isn't a bad idea. when
one idea slowly burns people out remove it(or rather switch away from
it) and plug in a new one. this favors the nature of saturday house
which seems to follow a fairly linear pattern
-everyone shows up
-everyone gets into the project set up for that day
-2-4pm everyone starts to get hungry/distracted
-goes to lunch/pulls out a laptop.
-says goodbye and goes home.

i think to combat this pattern we need to keep tabs in a way of how
the people involved are performing without undermining the progress of
the project itself. perhaps not a set time limit, but perhaps someone
who decides when its time to move on to something else for the next
period of time. or maybe it could be more of a group decision where
one or two people feel exasperated with the project at hand and decide
they need to do something/anything else for a bit.

this is where the idea of being modular comes into play, the clay that
Dan Vogel had and lion had us work with was great it got everyone
thinking about something other than the task at hand (which i guess
was supposed to be the reactable, the fact that we never really did
get fully to work on it seems irrelevant.) and from that blossomed
discussion about all sorts of things. the ideas that came from that
discussion ended up solving lion's wall of light problem. its these
kind of things that we need more of, at least in my opinion. they help
people get away from the project mentally and physically and allow for
some creativity on the side.

i think we would do well to try and have something like that once or
twice durring each saturday house based on a few things only one of
which being the length (time spent at SH). the others i have ideas
about but would prefer to talk further about this in person as it
really should be decided by the group rather than a select few.

-Ryan

On May 27, 10:46 am, Lion Kimbro <[email protected]> wrote:
>   I'll interpret the fact of your comment as evidence that
>   writing down the ideas we're talking about, and publishing
>   them on the Internet, will add energy and make a good
>   activity for our conversations.
>
>   There is no information on the net about this, beyond:
>
>    http://www.communitywiki.org/en/LionKimbroNamedIdeas#VisualC
>
>   Rehana proposed that we could find a small (but not tiny)
>   codebase, print it out, and visually arrange it on the
>   wall, to test the concept.  We wouldn't get the scaling
>   effects, but we could print it out three times -- once in
>   normal size, once in a smaller size, and then once in a
>   tiny size.  Or, we could accordion/fold the code on the
>   wall, to the size we want.
>
> On Wed, May 27, 2009 at 10:07 AM, Rogan Creswick <[email protected]> wrote:
>
> >> * SOFTWARE -- I described OverHear, and Visual Programming
> >>   by flatting programs onto a plane.  Brian Rice described
> >>   Slate.
>
> > Hey Lion, I'm very interested in languages (computer languages).  Do
> > you have a moment to describe that Visual Programming idea over email,
> > or could you send me a link to more info?
>
> > Thanks!
> > Rogan
>
> > On Wed, May 27, 2009 at 8:44 AM, Lion Kimbro <[email protected]> wrote:
>
> >>  Saturday House has been very active these last three weeks.
>
> >>  I'm working on a format for reports;  email me with ideas.
> >>  I'd like to make these *shorter.*
>
> >>  I invite discussion about anything you see here, or the report itself.
>
> >>  This coming Saturday will be at Daniel Joyce's house again;
> >>  I'll issue Roll Call tomorrow morning.
>
> >>                   SATURDAY HOUSE REPORT
> >>                 (Saturday, May 23rd, 2009)
>
> >>  New People!
>
> >>    - James:  black hair, new to the area, likes the
> >>              outdoors, network tech, if I'm recalling
> >>              right; knows movie directories and actors by
> >>              name
>
> >>    - Jay:  interested in urban sustainability and
> >>            sustainable activist organizing; I met Jay on
> >>            Reality Sandwich
>
> >> ----
>
> >>                    ACCOMPLISHMENTS
> >>                           /LEARNINGS
>
> >>  * Work continued on Reactable.  Daniel says, "We still
> >>    need more power!"
>
> >>  * Brian Rice researched IR illumination concept for Wall
> >>    of Life.  "It'll work."  Questions on how to get a
> >>    discrete 1 or a 0 out of a reflection.
>
> >>  * Rehanna learned about the structure of her camera, from
> >>    taking it apart and reconstructing it.
>
> >>  * A round of applause for PHIL and JAMES, who worked out
> >>    the plans for the hiking trip!
>
> >>  * Jay and I worked on plans for a bus trip to 3 local area
> >>    ecovillages, cohousing places, and communities.  All of
> >>    Saturday House will be invited.  Sustainability,
> >>    resiliant community, integral city.
>
> >>                       CONVERSATIONS
>
> >>  * SOFTWARE -- I described OverHear, and Visual Programming
> >>    by flatting programs onto a plane.  Brian Rice described
> >>    Slate.
>
> >>  * HIKING, NATURE -- James and Phil in particular, as they
> >>    worked out hiking trip plans.
>
> >>  * There were many more; This is just what I was caught up
> >>    in.
>
> >>                      WHAT WE LEARNED
>
> >>  * ACTION -- We realized a recurring pattern:
>
> >>      SHARE-IDEA --inspires-->  SHARE-IDEA --inspires--> ...
> >>                                               (and so on,
> >>                                                and so forth)
>
> >>    -->
> >>      after a time, the idea-sharing dies down,
> >>      energy and momentum dies down;
> >>      What then?
>
> >>    How can we turn this energy into action?
>
> >>    3 possibilities:
>
> >>      1.  these things inevitably end in loss of energy,
> >>          "death by laptop"  -- ergo, "AVOID THIS PATTERN"
>
> >>      2.  it's good while it's running, but the ending is
> >>          bad: -- ergo, "CUT IT SHORT" -- adopt Open Space
> >>          Technology's: "When it's over, it's over."  When
> >>          we realize sharing energy is dropping, STOP, BREAK
> >>          AWAY, figure out something else to do.
>
> >>      3.  TURN SHARING ITSELF INTO AN ACTIVITY: create
> >>          templates for sharing, and collaborate on "how do
> >>          we explain this idea to the world?"  If the idea
> >>          is already one with a solid web presence, "How do
> >>          we share this idea with Saturday House?"  Perhaps
> >>          include in a template: diagram/drawing, contral
> >>          concepts, key explanations, action possibilities
>
> >>    Rehanna pointed out afterwards by email that some of our
> >>    ideas, we can REALIZE IN THE MINIATURE.  She suggested a
> >>    paper model for the visual arrangement.  This is great.
>
> >>  * Meta works: Keep a running conversation on "What is
> >>    working?  What's not working?"  Keep it safe for
> >>    questioning, noticing, and experimentation with
> >>    different ways.  Damanhur's 3rd body of government was:
> >>    Social Theory.  Keep everything actively under analysis
> >>    and safe for questioning.
>
> >>  * FOUR DAYS.  We realized we were skeptical that most
> >>    ideas would last longer than 4 days (4 Saturdays;)
> >>    Contiguous runs are hard to keep.  Either James or
> >>    Rehanna asked, "Well, maybe we should *target* four
> >>    days, then?"  The idea is to test the boundary.
>
> >>  * FEELING LIKE WE'RE MAKING PROGRESS.  We want to find
> >>    projects with a good success:effort ratio.
>
> >>  * SAFE TO FAIL -- FAILURE IS OKAY.  Daniel Joyce points
> >>    out that it's important that it be safe to fail.  In
> >>    fact, -- he points out -- in many of the initial
> >>    exercises at Bucketworks, it's **impossible** to fail.
> >>    (Consider: art projects.)
>
> >>                           MOVIES
>
> >>  * James went with Sakura, Amber, and I, to see Terminator:
> >>    Salvation.
>
> >>  * There's a movie coming out in September, called
> >>    "Surrogates," about a transhumanist future in which most
> >>    people you see walking around outside are actually
> >>    [beautiful/handsome/superpowered] robotic surrogates for
> >>    the people themselves, whom are fully-immersed and
> >>    safely connected from their homes.  Or so they think...
>
>
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