Hi,

The following project was submitted to Savannah. It needs evaluation to
become a GNU package, can you give it a look, please ? 

Submitter: <[EMAIL PROTECTED]>
Project Full Name:  Stellio Game Library
Project System Name:  stellio
License:  gpl
Approval URL: https://savannah.gnu.org/admin/groupedit.php?group_id=4878
Description: Stellio is a collection of C++ classes and functions for use in computer 
games.  It includes code that is of use to most any game, including 2D and 3D games of 
all genres.  The ultimate goal is to help Free Software game developers produce games 
with all of the flashy technologies seen in commercial games by providing Free 
implementations of these technologies.

It includes an interface system than can manage event dispatching and user interfaces, 
although unrelated parts of the library can be used without it.  The rest of the 
library is largely divided into modules, one for each task.

Some notable features that are already implemented include:

  - An extensible, game-centric user interface system

  - OpenGL-based text rendering and editing capabilities

  - Collision detection algorithms

  - 3D terrain system supporting heightmaps and fractal terrain generation (this is 
not working at the moment and will be rewritten)

  - High score management system

  - An easy-to use, efficient rendering engine featuring support for real-time shadows

  - A simple to use system for game pathfinding (finding the route from point a to 
point b in the game world)

  - A system for maintaining modules of images and other resources, including 
dependancies and a built-in wrapper for the Guile module system


A somewhat rough, but working version can be downloaded here:
http://home.fuse.net/obvious/stellio.tar.bz2

A test program for the library:
http://home.fuse.net/obvious/testapp.tar.bz2


 -- the Savannah admin

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