On Tue, Apr 6, 2010 at 6:22 PM, Romain Beauxis <[email protected]> wrote: > However, I believe our main goal is to produce video streams. For this, we are > performing correctly, I think.
Agreed, but live control is important: it's a must for examples and experimenting. > SDL is slow, indeed. However, SDL is not the ideal method for video output in > general, I believe. I has been made for games initially. Mplayer has an SDL output and it probably doesn't consume as much, or else there wouldn't be CPU power remaining for decoding. We have a more complex pipeline (video -> frames -> SDL surface, while mplayer has no intermediate notion of raw stream made of frames) but yes, we should look into optimizations, more direct access. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Savonet-devl mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/savonet-devl
