Resolved. It was an mxflat setting: border-offset was set to -1. I did not realise such magic was possible!
Sincerely, Rafal Kolanski On 08/02/16 01:46, Rafal Kolanski wrote: > Hi again, > > I solved the libtool problems. Wrong dependency cascaded through into > the .debs, entirely my fault. > > However, the original SDL2 problem is still present in the latest > repository versions: > > When using SDL2 to create a 640x480 window, sawfish 1.9.90 does not > report window border sizes correctly and a window with a canvas size of > 638x478 results, while SDL2 thinks it's 640x480 and parts of the canvas > are not rendered. Using xfwm4 does not have any problems of this kind. > > I'm attaching a short example which demonstrates this on my system > (Ubuntu vivid 64bit, NVIDIA GTX 560Ti running closed-source drivers). > > Does anyone know where this problem might originate from so that I can > investigate further? > > Sincerely, > > Rafal Kolanski > -- Sawfish ML
