Exercise 6.2 on page 83:

*Write a function to generate a Double between 0 and 1 , not including 1.*


The given hint and answer indicate generating a non-negative Int and then 
dividing it by the one more than the maximum possible Int value.

Maybe I'm missing something, but it seems to me that since a Double is 
represented using 64 bits and an Int 32, that using the amount of 
randomness in an Int to generate a random Double will mean that the results 
will be unevenly distributed, perhaps with possible values of the Double 
never returned.  Here's what I came up with:

  def double(rng: RNG): (Double, RNG) = {
    val (int1, rng2) = rng.nextInt
    val (int2, rng3) = rng2.nextInt
    val long = (int1.toLong << 32) | int2            // this is a random 
Long
    val nnLong = if (long < 0) -(long + 1) else long // non-negative random 
Long
    val rLong = -(nnLong.toDouble / Long.MinValue)   // random double
    (rLong, rng3)
  }


I generate two random integers, convert one to a Long and bit-shift it 32 
bits to the left and then OR it with the other Int.  This should give me a 
random Long.  Then I make it non-negative, divide it by the minimum Long 
value, and negate that.  Intuitively this seems to me that it would give a 
more even distribution since there are extra bits of randomness from the 
second Int.  Is my thinking correct?  Is this worse or better than the 
answer given in the book?

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