Hi!

Yesterday, Pascal put up RC2 on the website at
http://prolinux.free.fr/scid/download/

As far as I can see it just contains the recent
Correspondence Chess code, so here some comments about
changes there:

- Correspondence Chess window:
   to get a similar GUI in all modules I introduced a new
   window dedicated to Correspondence Chess, also available
   from the Window menue or via F12 or by invoking any of the
   CC functions.

- Buttons:
   These were removed from the main window and are now
   available via the CC window. The buttons moved are the
   once placed in the button bar, ie. Retrieve, Send and the
   next/prev buttons.

   New buttons were introduced for "Open DB" (which opens the
   default DB set in preferences) and "Process Inbox" and the
   Xfcc functions resign, claim/offer/accept draw.

- Console display:

   The CC window now contains a 3 line console showing what
   is going on, which games are retrieved and some info about
   the current game.

- Game list:
   The CC window now contains a game list which displays a
   list of the games retrieved via Scids inbox.

   eMail based games are notified by a small "mail" icon. For
   Xfcc based games the current status is given, ie. "your
   move", "opponent to move", clocks when the games where
   fetched from the server, variant, and which tools are
   allowed (ie. DB, books, tablebases and engines).

   Additionally one can just double click on a game in the
   list and it is loaded.

- Icons:
   These were changed to cleaner looking ones mainly from the
   GNOME projects stock icons.

   BTW: IMHO we could consider using these icons in case of
   need. Even for the limited colour table in gif (256
   colours at max) they look pretty good.

- Xfcc:
   There were quite a bunch of enhancements and bugfixes
   there for the internal interface. Now retrieval as well as
   sending of moves works, errors are processed and displayed
   on the console. If available also WhiteNA/BlackNA is
   parsed and use to fill in the eMail addresses of the
   opponents to the game header.

   Additionally, support for UTF-8 login names/logins has
   been added. If you want/have to use it just write your
   config file in UTF-8.

   Concerning UTF-8: I was able to use an account with a Thai
   username, retrieve games, send moves and so on. Pascal
   currently reports though, that he has some trouble there
   still. Hence, input on this issue is welcome. Austin
   Lockwood from SchemingMind is also currently looking into
   the issue and checks wether this might be a server side
   problem. (Pascals account in question also contains a
   space in the login name, which might be the source of
   trouble.)

   Concerning UTF-8 /2: I personally strongy discourage its
   usage for UID/PW! At least for the next 25 years or so
   till UTF is really established and all older systems are
   gone. Login name and password should be 7bit US ASCII
   without spaces to avoid trouble.

   Anyway, to help debugging here, RC2 currently writes all
   XML processed to stderr, hence you could provide data for
   debugging easily.  Please remove your login/password from
   this data though ;)

- CC in general:
   A lot of checks have been implemented, hence I strongly
   hope that scid will not throw an TCL error but catch
   everyghing smoothly and display it in proper notification
   dialogs. Please drop me a note when you find something not
   yet catched.

- NLS:
   There might be some strings that require translation ie.
   that are not yet added to the NLS at all.

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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