The problem seems to persist in new versions too.

The console message is:
# Yikes! Hash table move not in move list! Bug?

The outcome is more or less random - for example multiple kings appear on the 
board (really!)

Maybe callback from Scid core lacks some information? FEN is the simplest, but 
probably more efficient will be to just send autoincremented counter; all 
updates with counter < current will be ignored.
-- 
Michal Rudolf

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