Israel Chauca wrote:

Hi!

>>> I am checking the twic games for twins and the key
>>> bindings weren't  comfortable for me to use, so I added
>>> some new bindings to work using  the numerical keypad,
>>> also added a new one for switching flags in both  games,
>>> with this key bindings I don't have to make so much finger
>>> gymnastics to go through the twins.
>> Hm, this kind of work looks like you're working on the
>> creation of a database. Might I guess you're working on the
>> refbase we discussed here? Might I also guess you teamed up
>> with Cory on this effort? This would be great news :)
>> (I'm all the time hoping you were not scared off by the huge
>> discussion of the topic. ;)
>>
> 
> Yes, I'm working on it for the refbase, but I haven't coordinated  
> anything with Cory, I'll check with him though. I have some question  
> that I post later.

:)

>>> So, I'm posting it in case someone else find it useful or
>>> have some  suggestion.
>> Both of this. Another common problem I face when working on
>> databases is actually the setting of the game flags.
>> Currently, in Scid one has to set these flags from the main
>> windows info area, RMB, select from context menue. If two
>> flags need to be set one has to do this twice. I'd find it
>> usefull to move these settings into the "Save Game"
>> dialogue, and/or add hotkeys for them.
>>
> 
> RMB= Right Mouse Button? I don't get any contextual menu. Are there  
> other contextual menus to try?

In the main windows status area just below the board you can
press and _hold_ the right mouse button (RMB, sorry) and a
menue pops up. This can be used to configure what is
displayed in the status area and the last point is "(Un)Mark
this game >" which allows to set flags.

> Maybe an Edit Game/Headers window/menu item/button? It took me a while  
> to realize that in order to get acces to edit the headers I had to  
> "save" an already stored game...

You are right IMHO that this is not really clear. Indeed,
the most intuitive way would be if one could just click on a
header line and bring it into some edit mode. Or at least
from the menue of the PGN window. Additionally, I think it
would be nice indeed if the flags could seen there and set
there as well, currently they show up only in the status
area of the main window. In any case, the least thing IMHO
that needs to be possible is setting the flags immediately
within the "Save Game" dialogue, and there's also some space
left. Currently, setting the flags is a bit to complicated
and hidden.

>>> this are the bindings:
>>> 0: switch flags in both games
>>> 1: switch flag in left game
>>> 2: switch flag in right game
>>> 3: turn off flag in both games
>>> 4: go to previous game pair
>>> 5: go to next game pair
>>> 6: share tags
>> I do not know the default bindings for the twin checker.
>> What do you think, would not be the following bindings would
>> be more intuitive?
>>
>> <left arrow>  flag to left game
>> <right arrow> flag to right game
>> <del>         turn off flags for both
>> <pgup>        prev pair
>> <pgdn>        next pair
> 
> I didn't think at all about intuitiveness, my goal was to make the  
> less finger/hand moves. But I think you are right, how about this:
> 
> <space>       next pair (page down in my browsers and pdf viewers)
> <shift space> prev pair (page up, like previous)
> <left arrow>  flag to left game
> <right arrow> flag to right game
> <up arrow>    switch flags for both
> <down arrow>  turn off flags for both
> <del>         share tags

Sounds resonable as well. Just "del" to share (ie. also add)
flags sounds a bit strange. Probably INS is a better key.

BTW: its not that I want to hinder you from using the
numeric keypad. It makes a pretty good thing for such types
of navigation as well. E.g. I use it all the time while
moving arround in my favourite muds (mapping 4 to "west", 5
to "look", 6 to "east", 7 to "northwest",  8 to "north" and
so on). That way one can also find pretty intuitive
navigation if one just reflects the geometric ordering of
the keys. This type of nav has really an advantage in
situations where you definitely do not need to enter
anything from the main keyboard. (E.g. if you go from one
city to another in a mud.) So, you know the best what type
of work you have at hand and I'd stick to the numeric keypad
e.g. if exactly this is the case. I'd then order the
functions to the geometric layout of the num pad (I just
currently do not have one on my notebook ;)

Note also: with Num Lock off then num pad normally generates
other events than the other keys. Therefore it is pretty
usefull if it could come to a clash in assignements.

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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