Pascal,

It crashed (as in vanished from my screen) when I did it. Perhaps I had done 
something right before that which set up the crash. If it's not repeatable, I'm 
not overly concerned. That is the very first time I've seen SCID crash -- not 
bad for almost 2 years of steady use!

Roy



----- Original Message ----
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: [email protected]
Sent: Sunday, August 3, 2008 3:36:34 PM
Subject: Scid-users Digest, Vol 25, Issue 3

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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Scid-users digest..."
Today's Topics:

   1. General Keyboard Shortcuts (Alexander Wagner)
   2. Closing the tree window (Alexander Wagner)
   3. Re: Closing the tree window (Pascal Georges)
   4. Re: Tree Window (Pascal Georges)
   5. Re: General Keyboard Shortcuts (Pascal Georges)
   6. SCID crashes outright when pasting in this "pgn"... (Roy Brunjes)
   7. Re: SCID crashes outright when pasting in this "pgn"...
      (Pascal Georges)



-----Inline Attachment Follows-----





2008/8/3 Alexander Wagner <[EMAIL PROTECTED]>

Hi!

I just noticed:

- Open a base regularily (base 1)
- Open the tree window for this base
- Switch to another base
- Close the tree window
  => base 1 is closed

Is this intended? 

Yes. It is explained in Changelog for scid-3.6.19.

Pascal




-----Inline Attachment Follows-----





2008/8/3 Steven <[EMAIL PROTECTED]>

The tree window needs three features:

1) The user should be able to use the keyboard to progress through the
tree. Having to mouse click on a move is very slow and not good for the
hand joints.

Key bindings for arrows are used to navigate a game. To add extra shortcuts to 
navigate in Tree window seems confusing for me : could you precise the expected 
behavior ?
 

2) The user should be able to sort tree moves manually as they like.
This is important for competitive players for the following reason: when
constructing a book (e.g. repertoire), a player often wants to choose a
certain move to be listed first. This allows a player to move through
his repertoire quickly, or remind him what he thinks is the best move.
Currently, the four methods used to sort book moves do not allow the
guarantee that a move can be moved to the top. The easiest way (from the
user perspective) would be to scroll over to a highlighted move, then
hit the alt-"up arrow" key.


Repertoire navigation is not the purpose of the Tree window : it is a 
statistics tool. One idea is to enter one's repertoire as a bunch of games 
(with variations), and when navigating with arrow keys, you navigate your 
repertoire. The Tree window then gives relevant stats.
 

3) Another great feature would be the ability to simply delete a move
from the book display. This is useful for eliminating, for example, the
move 1.h3 from the initial position.


Right, but the removal of a move means reconstructing the book feasible but 
needs some work. One solution is to edit the book and set h3 value to 0.
 

4) As a corollary to #3, it would be fabulous if the user had the choice
between deleting a move from the tree display and/or deleting the
position itself from the book. However, I would be elated with #3 alone.
That (ability to simply delete a move from the book display) is a
feature that is so basic and useful, yet is absent from commercial
databases (except from Bookup, I believe).

User repertoire, Book and Tree are three different things. For the first, User 
repertoire, there are two solutions :
- the repertoire editor,
- repertoire base (like described above).


Pascal




-----Inline Attachment Follows-----





2008/8/3 Alexander Wagner <[EMAIL PROTECTED]>

Hi!

Does CTRL-A (Add Variation) conflict with any function or
could it be added to the general list? It would at least be
nice if it works in the PGN window.


  grep -r bind tcl/* | grep -i Control-a
will give hints.



Can the GUI learn

CTRL-INS    = copy to clipboard
SHIFT-INS   = paste from clipboard
CTRL-DEL    = cut to clipboard
              (but I think we do not use that anwhere)

or can these combinations not be handled for some reason?

Aren't CTRL-C and CTRL-V sufficient ?

Pascal
 


-----Inline Message Follows-----


1.e4   0.00/0  0  c5   0.00/0  0  2.Sf3   0.00/0  0  d6   0.00/0  0 
3.d4   0.00/0  0  cxd4   0.00/0  0  4.Sxd4   0.00/0  0  Sf6   0.00/0 
0  5.Sc3   0.00/0  0  a6   0.00/0  0  6.Le3   0.00/0  0  e5   0.00/0 
0  7.Sb3   0.00/0  0  Le6   0.00/0  0  8.f3   0.00/0  0  Le7   0.00/0 
0  9.Dd2   0.00/0  0  0-0   0.00/0  0  10.0-0-0   0.00/0  0  Sbd7  
0.00/0  0  11.g4   0.00/0  0  b5   0.00/0  0  12.g5   0.00/0  0  b4  
0.00/0  0  13.Se2   0.00/0  0  Se8   0.00/0  0  14.f4   0.00/0  0  a5  
0.00/0  0  15.f5   0.00/0  0  Lc4   0.00/0  0  16.Kb1   0.65/14  13 
a4   0.00/0  0  17.Sbc1   0.62/15  24  d5   0.00/0  0  18.exd5  
0.68/16  1:18  f6 (Nd6)  0.00/0  0  19.g6   0.80/13  14  Sd6   0.00/0 
0  20.gxh7+   0.85/14  1:34  Kxh7 (Kh8)  0.39/13  7  21.Tg1   1.10/15 
18  Dc7 (Rf7)  0.48/14  27  22.Sd4   2.76/12  9  exd4 (Rf7)  2.43/15 
31  23.Txg7+   3.77/13  20  Kxg7 (Kh8)  4.69/17  23  24.Dg2+   3.77/12 
0  Kh8   6.24/17  1:50  25.Dh3+   14.64/14  0  Kg8   6.16/16  36 
26.Dg4+   15.89/13  43  Kh7   5.46/15  30  27.Dg6+   15.50/13  1:04 
Kh8   7.62/17  0  28.Dh6+   16.23/13  1:14  Kg8   2.34/11  0  29.Lxc4  
14.02/13  1:14  Sf7 (Ne4)  11.23/15  22  30.Tg1+   16.24/11  47  Sg5  
11.73/17  20  31.Lxg5   16.13/12  0  fxg5   11.85/15  6  32.Dg6+
Schlumpfi gibt auf  (Lag: Av=0.16s, max=0.7s)  16.25/11  14  1-0

I know this is bad PGN, but should it crash?? I don't think so.

Roy




-----Inline Message Follows-----


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-----Inline Attachment Follows-----


If you copy / paste this game, Scid does not crash but reports after move one : 
Error reading move: 00/0 , etc ..

Normal, as this does comply to PGN standards.

Pascal


2008/8/3 Roy Brunjes <[EMAIL PROTECTED]>

1.e4   0.00/0  0  c5   0.00/0  0  2.Sf3   0.00/0  0  d6   0.00/0  0 
3.d4   0.00/0  0  cxd4   0.00/0  0  4.Sxd4   0.00/0  0  Sf6   0.00/0 
0  5.Sc3   0.00/0  0  a6   0.00/0  0  6.Le3   0.00/0  0  e5   0.00/0 
0  7.Sb3   0.00/0  0  Le6   0.00/0  0  8.f3   0.00/0  0  Le7   0.00/0 
0  9.Dd2   0.00/0  0  0-0   0.00/0  0  10.0-0-0   0.00/0  0  Sbd7  
0.00/0  0  11.g4   0.00/0  0  b5   0.00/0  0  12.g5   0.00/0  0  b4  
0.00/0  0  13.Se2   0.00/0  0  Se8   0.00/0  0  14.f4   0.00/0  0  a5  
0.00/0  0  15.f5   0.00/0  0  Lc4   0.00/0  0  16.Kb1   0.65/14  13 
a4   0.00/0  0  17.Sbc1   0.62/15  24  d5   0.00/0  0  18.exd5  
0.68/16  1:18  f6 (Nd6)  0.00/0  0  19.g6   0.80/13  14  Sd6   0.00/0 
0  20.gxh7+   0.85/14  1:34  Kxh7 (Kh8)  0.39/13  7  21.Tg1   1.10/15 
18  Dc7 (Rf7)  0.48/14  27  22.Sd4   2.76/12  9  exd4 (Rf7)  2.43/15 
31  23.Txg7+   3.77/13  20  Kxg7 (Kh8)  4.69/17  23  24.Dg2+   3.77/12 
0  Kh8   6.24/17  1:50  25.Dh3+   14.64/14  0  Kg8   6.16/16  36 
26.Dg4+   15.89/13  43  Kh7   5.46/15  30  27.Dg6+   15.50/13  1:04 
Kh8   7.62/17  0  28.Dh6+   16.23/13  1:14  Kg8   2.34/11  0  29.Lxc4  
14.02/13  1:14  Sf7 (Ne4)  11.23/15  22  30.Tg1+   16.24/11  47  Sg5  
11.73/17  20  31.Lxg5   16.13/12  0  fxg5   11.85/15  6  32.Dg6+
Schlumpfi gibt auf  (Lag: Av=0.16s, max=0.7s)  16.25/11  14  1-0

I know this is bad PGN, but should it crash?? I don't think so.

Roy


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