Hi,

I released Scid 3.6.26 at Sourceforge. See changelog below.

Sorry (for doc writers) if I had to push it right now, but this is my
(constrained) launch window.

Pascal

- Correspondence chess :
  * Fix: Variant games were not removed correctly from the inbox on Windows
  * Fix: clicking beyond the last game in the cc list caused an error
- Confirm / discard dialog box : rewritten to look a little bit better
- photos of players are now also searched in Scid shared directory (under
photos directory) (Thanks to Mikhail Kalenkov)
- if "Strip out coloured square/arrow codes" is checked and PGN display is
in color, comments are no longer surrounded with {}
- PGN window : removed extra lines between moves and comments
- After closing a base, the current game is reseted
- After game searches (header, material or board), the first game of the
filter is automatically loaded
- Fix : trying to repair a base already opened is now prohibited
- Fix : trying to play a tactical game with Phalanx absent would pop an
uncaught exception (translation missing)
- Partial support for Tk 8.5 added
- Play on internet : a digital clock is displayed inside the analog clock
(seems required for blitz games)
- Windows release : Tcl/Tk is upgraded to version 8.5, so latest piece sets
(with transparency effects) are correctly displayed
- Fix : Scid could crash when generating an opening report from a huge base
from particular positions. Bug introduced with Scid 3.6.21 and fixed now
(buffer overflow due to moves translation in OpLine::PrintMove)
- Pocket PC :
    * Greko upgraded to 5.9 and then to 6.0 ... (5.7.1 and 5.9 versions were
buggy)
    * Scidlet added as new engine (also added xboard commands "analyze" and
"exit" to Scidlet, but only for the PPC version)
    * Fix : manual draw adjudication when insufficient material (waited for
ever for bestmove reply)
    * added insufficient material detection during engines tournament
- Fix : when playing on FICS or using a Novag Citrine board, entering moves
with the keyboard was not sent
- Fix : mouse position on squares was inaccurate (if border size was not set
to 2), and entering moves sometimes difficult (see ::board::getSquare)
- Fix : exception handled after closing FICS window, and offers graph opened
- Fix : tactical game. When aborting a game, the engine used as coach is now
correctly stopped. This previously could lead to an UI freeze in some cases.
- Tactical game : reworked user interface and some enhancements : parameters
saving, ability to go back in game (thanks to Steven Atkinson)
- Serious game : reworked user interface (thanks to Steven Atkinson)
- Fix : Tree window
    * abort refreshing before closing the window
    * after a search with Tree window opened for current base, don't load
automatically the first game in filter, or the Tree will be refreshed,
overwriting the filter
- updated spanish translation (thanks to Benigno Hernández)
- updated swedish translation (thanks to Hans Eriksson)
- Fix : finder (Unix systems) : backup of PGN files with upper case
extension
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to