Nicklas Marcusson a écrit :
>> There was a bug in CVS, here since some time ... Not related to UTF or 
>> PGN files. It also affected bases (without corrupting them).
>>
>> It is due to piece translations in C code (when refreshing PGN 
>> window). It is now fixed in CVS.
>> This affected all languages different from en, fr, es, de, it, ne, cz.
>>
>> Let me know if there is still a problem, I don't like testing "weird" 
>> languages.
>>
>> Pascal
>>
>>     
> I have tested the latest code from the CVS and it worked great with 
> Swedish at least. The bug you mentioned was it corrected in game.cpp, 
> LANGUAGE_MAX variable?
>   

That's right. See the two functions below (around line 45+).

Pascal


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