Hi,

When using an engine with some hash-capabilities, it is seriously 
beneficial to annotate a game end-to-start, instead of start-to-end.

I was trying to figure out how to accomplish this. Code sits in 
main.tcl/autoplay{}, right?

I guess the current default proceeding is as follows.

1) An assumption is made that the initial position is in the game start 
position. In batch mode this is assured by the game-open command. This 
assumption, although somehow fare, is wrong (see my  minor bug report).
2) We play forward until the end of the opening stage - if relevant.
3) We play forward until the end of the game.

I wonder how to change this (myself, for the time being, I just want to 
try out some stuff) into.

2) Play forward until the end of the opening stage - if relevant
3) Jump to the end of the game
4a) Play backward until the end of the opening stage stage - if relevant, or
4b) Play backward until the start of the game.

Hoping for some advice - it takes a while to grasp the primitives needed 
to do this. Some of you may have this notion readily available.

Thanks,
Joost.

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