Hi, When using an engine with some hash-capabilities, it is seriously beneficial to annotate a game end-to-start, instead of start-to-end.
I was trying to figure out how to accomplish this. Code sits in main.tcl/autoplay{}, right? I guess the current default proceeding is as follows. 1) An assumption is made that the initial position is in the game start position. In batch mode this is assured by the game-open command. This assumption, although somehow fare, is wrong (see my minor bug report). 2) We play forward until the end of the opening stage - if relevant. 3) We play forward until the end of the game. I wonder how to change this (myself, for the time being, I just want to try out some stuff) into. 2) Play forward until the end of the opening stage - if relevant 3) Jump to the end of the game 4a) Play backward until the end of the opening stage stage - if relevant, or 4b) Play backward until the start of the game. Hoping for some advice - it takes a while to grasp the primitives needed to do this. Some of you may have this notion readily available. Thanks, Joost. ------------------------------------------------------------------------------ Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise -Strategies to boost innovation and cut costs with open source participation -Receive a $600 discount off the registration fee with the source code: SFAD http://p.sf.net/sfu/XcvMzF8H _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users