[EMAIL PROTECTED]
This is so repellent!  Just makes me gladder than ever that I never watch 
TV!
Amy

> I find it amazing that someone could seriously see American game shows as 
> some
> kind of test for survival in "post-apocalyptic" times! Please! I will
> warrant that perhaps the stress of high gas and food prices, coupled with
> lingering exhaustion over terrorism and Iraq, might make these brain-dead 
> shows
> a good escapist route for some. It would appear a lot of younger people 
> might
> indulge in some of the new batch of game shows, especially during the 
> summer
> months when they're not in school. I also know the networks push them on
> the public with ever-increasing fervor, since they're cheaper to mass
> produce than those pesky scripted dramas or comedies. The suits are like 
> crack
> dealers nowadays. So escapist fare in tough times when people are staying 
> at
> home more? Okay
> But some kind of primer for survival? No way, unless our skills to survive
> amidst nuclear waste infested lands teeming with giant cockroaches and
> flesh-eating mutant zombies depends on being able to take a cream pie to 
> the
> face, or deal with Joe Rogan's annoying presence!
>
>
>
> -------------- Original message -------------- 
> From: "ravenadal"
> www.chicagotribune.com/features/lifestyle/chi-reality-tv-0728jul28,0,2191741.sto
> ry
> chicagotribune.com
>
> Tough times bring meaner game shows
>
> By David Zurawik
>
> Tribune Newspapers
>
> July 28, 2008
>
> Summertime TV has been dabbling in game shows and contestant
> humiliation since 2001, when NBC debuted "Fear Factor" with an
> episode
> featuring players lowered into a pit filled with rats.
>
> But this year, the networks have taken their game to a whole new level
> with programs that show competitors getting punched in the face and
> falling into a pit of mud as they try to climb an obstacle-course
> wall-or players dressed like bugs getting slammed against car windshields.
>
> One entire series is built on the premise of contestants being forced
> to eat rich foods like clam chowder or cream pie until they are
> stuffed-and then put through physical paces intended to make them sick.
>
> While some might say yuck, millions are eating this programming up.
>
> ABC's "Wipeout," a Tuesday night series steeped in mud and based
> on a
> Japanese program, is the highest-rated new program of the summer with
> about 10 million viewers a week. And almost half that audience is made
> up of adults 18 to 49 years old, the demographic most attractive to
> advertisers.
>
> The bug-on-the-windshield series, ABC's "I Survived a Japanese Game
> Show," is not far behind in popularity with 8 million viewers a week,
> and an even larger percentage of young fans in its audience.
>
> While analysts and producers acknowledge the appeal of mean and the
> lure of get-rich-quick narratives in these uncertain economic times,
> they also see the shows speaking to other deeper cultural concerns as
> well.
>
> 'Tough enough?'
> "The appeal on one level involves ridicule and laughing at the
> other,"
> says Sheri Parks, a University of Maryland, College Park professor of
> popular culture. "But I think some of the shows are also about
> survival in almost an apocalyptic sense. They ask the question: Are
> you tough enough to survive in these times?"
>
> Whatever the reason, their appeal is widespread enough that cable
> channels are getting in on the nasty game-show act, as well. In July,
> Comedy Central premiered two new entrees, including a parody of the
> burgeoning genre that seeks to have it both ways by mocking the
> formula and exploiting it with its own hapless contestants.
>
> "The Gong Show With Dave Attell" revisits the mean-spirited 1970s
> show
> hosted by Chuck Barris that mocked wannabe performers for their lack
> of talent-and became the template for the tryout episodes on Fox's
> "American Idol."
>
> "Reality Bites Back" follows the remake on Thursday nights with 10
> comedians competing in parodies of such series as NBC's "American
> Gladiators." They don't just crack wise about the hand-to-hand combat,
> though. They engage in it, as well.
>
> And there are more such series on the way. One of the most intriguing,
> "Cash or Capture," is scheduled to debut in November on the red-hot
> Sci Fi channel. Like "Wipeout," it is based on a Japanese
> series-this
> one featuring a group of contestants competing for cash prizes while
> being stalked by a group of hunters.
>
> Mark Stern, executive vice president of original programming at Sci
> Fi, thinks his series will connect with viewer interests on a variety
> of levels.
>
> Escapism a big appeal
> "Winning the cash windfall is obviously a big part of the wish
> fulfillment of any of these game shows or reality shows-especially
> during times when things are tougher for people economically," Stern
> says. "But I think the bigger appeal when times are tough is escapism.
> People really want to be taken out of their lives and transported to
> other places. They want to escape, to go someplace else and not be in
> their lives-and I think that is part of the appeal of the
> larger-than-life reality shows."
>
> "Cash or Capture" is intended to look and feel like a video game,
> according to Stern, and that virtual realm is where he and the
> producers want to take their target audience of young viewers who grew
> up with and continue to play video games.
>
> Shirley Peroutka, professor of popular culture at Goucher College in
> Baltimore, sees a definite connection between the TV game shows that
> feature contestant humiliation and video games in which characters are
> abused on screen.
>
> "It is not in the least surprising that what teenagers are playing at
> on their computers screens now becomes a successful new form of TV
> programming," she says. "The combat, the meanness, the one-upmanship,
> the laughing at others' misfortune of these shows are all there in the
> video games."
>
> Analysts say the trend will continue-if for global economic reasons,
> if nothing else. Such shows are cheap to make, and they travel
> incredibly well.
>
> Ridicule is universal
> As the University of Maryland's Parks puts it, "Ridicule translates
> across cultures." Endemol, the company the produces "Wipeout"
> for ABC,
> has opened an office in Turkey where it is now producing a local
> version of the game show for that audience.
>
> And countries such as Japan and Britain offer what seems to be an
> endless supply of new programming for American TV.
>
> "In exploring Japanese and British reality TV, what I found so
> interesting about those two societies is that they are so regimented
> and structured in their social orders, and yet their reality
> television is pretty out of control," says Sci Fi's Stern.
>
> "For viewers in those societies, reality TV is a real release, and it
> seems like that's the safe place for those societies to go in terms of
> being out of the box and vicariously living through those characters.
>
> Stern praises Japanese reality TV in particular for having "so many
> shows that are surreal or strange or really push the envelope." That,
> he says, "is the kind of stuff we're looking for here."
>
> The Baltimore Sun
>
> Copyright © 2008, Chicago Tribune
>
>
>
>
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