Seriously, an interesting concept. Don't know if it'll ever usurp the H'Wood
Money Grubbers.

On Mon, Apr 5, 2010 at 6:54 AM, Martin Baxter <martinbaxt...@gmail.com>wrote:

> (thinking of time-travel action flicks with bevies of hot women pairing up
> with technonerds...)
>
>
> On Sun, Apr 4, 2010 at 10:46 PM, brent wodehouse <
> brent_wodeho...@thefence.us> wrote:
>
>>
>>
>>
>> http://www.theglobeandmail.com/news/arts/movies/movies-that-make-you-love-them/article1521282/
>>
>> Movies that make you love them
>>
>> Filmmakers are searching out new ways to mine your celluloid sweet spot
>>
>> Liam Lacey
>>
>> From Saturday's Globe and Mail
>>
>> In the future, instead of going to movie theatres and staring at giant
>> screens, perhaps we will attach a cable to our computers, plug it into the
>> sides of our skulls - and get lost.
>>
>> That could be the eventual outcome of “neurocinema,” an emerging
>> technology that promises to shape films to maximize brain excitement,
>> allowing Hollywood studios to know exactly what you want better than you
>> do. As columnist Scott Brown sardonically noted in Wired magazine last
>> month: “Movie houses will become crack dens with cup holders, and I’ll lie
>> there mainlining pure viewing pleasure for hours.”
>>
>> The concern that movies may take over our brains goes back at least to
>> 1931 and Aldous Huxley’s Brave New World, which featured an entertainment
>> system called “the feelies” inspired by Huxley’s horror at watching his
>> first sound movie. Novels made into such movies as The Parallax View and A
>> Clockwork Orange show heroes brainwashed by film. But could brain research
>> also make films better?
>>
>> Neurocinema is an offshoot of neuromarketing, a term coined by Dutch
>> marketing expert Ale Smidts in 2002. It, in turn, is a branch of
>> advertising research that uses brain-imaging techniques, including the
>> functional magnetic resonance imaging machine (or fMRI, which measures
>> blood flow to parts of the brain) and electroencephalography (EEG, which
>> measures electrical activity) to peer into our brains - and, more
>> specifically, into “the subconscious thoughts, feelings and desires that
>> drive purchasing decisions” as branding guru Martin Lindstrom writes in
>> Buyology: Truth and Lies About Why We Buy.
>>
>> It’s no longer the stuff of science fiction: Coca-Cola, Unilever,
>> Campbell’s Soup and Levi Strauss have used brain scanning to develop
>> advertising strategies, and marketing jargon is full of excited talk about
>> finding the “buy button” in consumers’ heads.
>>
>> Neuromarketing buzz has influenced the move industry, too. More than a
>> year before Avatar hit screens, James Cameron boasted that fMRI machines
>> would show the brain was much more active while watching his 3-D film than
>> while taking in a conventional movie. This month’s South by Southwest
>> festival in Austin played to the film-geek crowd with a panel called Big
>> Brother in Your Brain: Neuroscience and Marketing.
>>
>> And last fall, such media outlets as Wired, CNN and National Public Radio
>> carried the story of a San Diego company called Mindsign Neuromarketing,
>> which announced it was revolutionizing films by using an fMRI machine to
>> test scenes from a horror movie called Pop Skull.
>>
>> But on closer inspection, it didn’t take a brain scientist to diagnose a
>> bad case of neuro hype. The test involved only one subject, a 24-year-old
>> woman who watched two scenes from the movie, three times. According to
>> film producer Peter Katz, this was the first step in a brave new
>> filmmaking world where filmmakers “will be able to track precisely which
>> sequences/scenes excite, emotionally engage or lose the viewer’s interest
>> based on what regions of the brain are activated. From that info, a
>> director can edit, reshoot an actor’s bad performance, adjust a score,
>> pump up visual effects and apply any other changes to improve or replace
>> the least compelling scenes.”
>>
>> Most brain-movie research to date makes more modest claims. For example,
>> in 2004, Professor Uri Hasson and his New York University colleagues
>> showed five subjects different scenes, lasting about 30 minutes, of the
>> Sergio Leone 1966 western, The Good, The Bad and the Ugly and discovered
>> “the brains of different individuals show a highly significant tendency to
>> act in unison.”
>>
>> No big surprise there. But later, in a 2008 test, the same researchers
>> looked into how moviegoers experience different films. This time, The
>> Good, The Bad and the Ugly aroused about 45-per-cent similar brain
>> reaction among the subjects. By contrast, the loosely structured TV comedy
>> Curb Your Enthusiasm hit only 18-per-cent common brain activity, while an
>> episode of the vintage television show Alfred Hitchcock Presents scored a
>> whopping 65-per-cent uniformity, confirming the Master of Suspense’s claim
>> that he played his audience like an instrument.
>>
>> After Hasson’s initial experiment, Hollywood executives commissioned
>> Steven Quartz, a neuroscientist at the California Institute of Technology,
>> to try to improve the effectiveness of movie trailers. Quartz claimed to
>> have discovered an area of the brain, at the base of the orbitofrontal
>> cortex, that indicates “how much people are anticipating a movie when they
>> are watching a trailer or how much liking they have.”
>>
>> Other researchers are dubious. Neurologist Richard Restak, author of The
>> Naked Brain: How the Emerging Neurosociety is Changing How We Live, Work,
>> and Love, points out that a large area of the brain not reacting in
>> Quartz’s experiments included the prefrontal cortex, the area important
>> for critical thought.
>>
>> “There are other reasons to doubt that brain science is somehow going to
>> eliminate the highly personal and inherently subjective nature of movie
>> preferences,” argues Restak, who warns that “complex multidetermined
>> behaviours can’t be rigidly localized to specific locations in the brain.”
>>
>> Leading film theorist David Bordwell wrote a column on his blog called
>> This is Your Brain on Movies [http://www.davidbordwell.net/blog/?p=300] -
>> Maybe, trying to sum up the current state of informed guesswork.
>> Specifically, he addresses how we can watch a suspense movie - a Hitchcock
>> film, for example - and re-experience anxiety even when we know the
>> outcome. Watching movies, he argues, is as much about automatic brain
>> triggers as the more conscious business of understanding the story.
>>
>> Even the idea of understanding a story, on a neural level, is puzzling.
>> What do we mean by what Samuel Taylor Coleridge called the “willing
>> suspension of disbelief”? Norman Holland, author of Literature and the
>> Brain, and of a regular Psychology Today blog, This is Your Brain on
>> Culture [http://www.psychologytoday.com/blog/is-your-brain-culture],
>> believes getting lost in a fictional experience (whether a movie, book or
>> game) involves putting a hold on our reality-check mechanism. We train
>> ourselves to inhibit “those frontal-lobe systems that prompt us to action,
>> and they stop assessing the reality of what we are perceiving.”
>>
>> As evidence, he points out how damage to the frontal lobes can really
>> screw up our movie viewing: Damage to dorsolateral circuitry, which
>> regulates executive function and working memory, makes us just not care
>> enough to enjoy films. On the other hand, damage to the orbitofrontal
>> region can make the movies too real and intense.
>>
>> Holland believes that fiction, and art in general, is an exalted form of
>> play, a view supported by “evocritic” Brian Boyd in his recent book, On
>> the Origin of Stories. Boyd argues that art is our brain’s best
>> evolutionary adaptation. Art is derived from play, the way that higher
>> animals enjoyably rehearse activities that they might later use in serious
>> situations. Art helps our species to develop co-operation, group identity
>> and creativity, and to hypothesize about the minds of others.
>>
>> True, making art that moves us is more complex and elegant than strapping
>> someone down into a doughnut-shaped magnet and trying to read their
>> brains, but the intention is similar.
>>
>>  
>>
>
>

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