On Wed, 20 Mar 2002, Huard, Elise - D C&W Consultant wrote:
> Thanks (all) for the advice.
> as for now, i'll think i'll spare the world of my creations :-) (don't think
> they would be too interesting)  Maybe in a while...

No, go for it!

My advice would be to either pick up some free software like Crystal Space
(http://crystal.sourceforge.net) or freecraft (I hadn't heard of it
before;), get it working and see what you can come up with.

If you want to work on more "primitive" things, try learning how to get 
SDL working. Have a look at Circus Linux 
(http://www.newbreedsoftware.com/circus-linux/) for an example of an 
excellent game written using SDL (+ friends like SDL_mixer)

Looking at other people's code and especially reading up on programming
technique (books or online material) is invaluable, but the only real way
of learning how to program is to actually do it.

Try drafting a game idea down on paper. Work out how it will all fit 
together (the gameplay, what gfx you're going to use, ...), and sit down 
and make it happen.

Good luck!

Paul.

>       "Huard, Elise - D C&W Consultant" wrote:
>       > 
>       > Hello,
>       > 
>       > what do you need to know (which languages/skills/knowledge) to
> port games
>       > windows - Linux ?  I quite liked Warcraft, and Warcraft III is
> going to be
>       > released any time soon ...  i'm an almost newbie but not
> (computer)
>       > illiterate,  so if some of you gurus could tell me what to read up
> on ...
>       > (better aim too high that way i'll probably learn something :) )
>       > Thanks,
>       > 
> 
>       Elsie,
> 
>       You may want to look at www.freecraft.org.
> 
>       For advice as to how to do it - get some source code and start
> changing
>       it so you get a feel for how it works. Decide what you want to
> change
>       and make sure you do just that, don't give up and change something
>       easier instead.
> 
>       After you know how someone elses code works, you'll be in a better
>       position to write your own. I would pick up the language and
> libraries
>       as you go along rather than spending time reading about them
> beforehand.
> 
>       A graphical game perhaps isn't the best place to start (I would
> suggest
>       a text based game) but if that's what you want to do then your
>       motivation will carry you a long way.
> 
>       Of course - as well as the technical skills required to port a game
> you
>       also need to worry about copyright issues.
> 
>       Why do you want to port? Why not write something new? (You did say
> you
>       wanted to aim high.)
> 
>       Thanks,
> 
>       Allan
>       -- 
>       Linux means productivity and fun. NT means 'Not Today'.
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Paul Millar                            yo-yo, n. :
Particle Physics Theory Group              Something that is occasionally
Department of Physics and Astronomy        up but normally down.
University of Glasgow,                     (see also Computer)
Glasgow G12 8QQ,                                       [EMAIL PROTECTED]
Scotland                                               +44 (0)141 330 4717
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