Update of bug #27061 (project screen):
Priority: 5 - Normal => 7 - High
Status: Fixed => Ready For Test
Open/Closed: Closed => Open
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Follow-up Comment #3:
When zombie resurrects quickly, remove possible legacy "destroy event".
Problem example:
1. Enable zombie mode.
2. Terminate the program running in a window (i.e. make the window a zombie)
[1]
3. Within 10 seconds, resurrect the window
4. Observe: once the 10s is up, the window (and any new processes in it!)
are killed. [2]
Solution: See enclosed patch, resurrection now removes the destroy event.
[1] if the zombie does not say 'Command detached...', then try again until it
does ('Command terminated normally...' may not trigger the bug)
[2] resurrecting the destroyed window will probably cause it to be killed
again, after a delay
(file #22179)
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Additional Item Attachment:
File name: 0001-bug-27061-remove-possible-destroy-event-when-zombie-.patch
Size:0 KB
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