Follow-up Comment #15, bug #55138 (project screen):
Handle everything using characters instead of byte is the sane way, for sure!
Note there can still be problems with combining chars, clusters, or
emoticons.
To Elof, I noticed that I do not have the problem if I define the string in
.screenrc, so the problem must lie in the interactive prompt which seems to
convert unicode to "latin-1".
urxvt seems to be happy with latin-1 codes, which is weird!
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