Hi Dave,
very interesting ideas! Of course as a developer I first think of if there's a way to implement it :-) I think smart defaults and golden rules should be implementable easily (at least some of them). The proximity rules would be more difficult. I haven't understood how "Tetris" is supposed to work, so I can't comment on it. Evolution and Essence sound more difficult. The problems I see are a) Scribus design space is *much* larger than photoshop effects b) how would a computer know the difference between "essence" and "non-essence" ? That's a task of abstraction which computers are notoriously bad at (computers are good at working on an abstract level but have no means to switch between abstraction levels unless a programmer explicitly codes it). I'm very interested in how these ideas develop and maybe we can implement some of them with the new style system. /Andreas -- View this message in context: http://www.nabble.com/Design-Processed%3A-Blue-Sky-Scribus-Ideas-t1815005.html#a4953256 Sent from the Scribus forum at Nabble.com.
