I really like this Blender-3dmax analogy. Roger wrote:
> An example close to home for me is my daughter and her learning Blender3d. > Dad, why doesn't blender do this or that, --- It does, like this. > I can't find the nnn funcion ---- its here. > Why aren't there any icons, yadda , yadda, yadda. ---- It doesn't need them, > it > uses hot keys. > And it wasn't until she began using 3dmax that she realised how easy Blender > actually was to use. Race cars and tractors have different "UI"s, but still they share much of the nomenclatura. Myself I started with 3dmax and now I'm sort of stuck learning Blender. My fault; I've seen advanced blender users work on the speed of light, I haven't taken enough time getting used to the UI. This means there are two learning curves; one for the UI and another for the 3D terminology/methodology. Suppose the same applies to DTP. <snip>During my studies I found that a meager 10% of any application is used at any one time and the remaining program is gone to waste. This is due to UI.</snip> Maybe this is also due to the "one application who does it all" syndrome ? (as opposed to "one application with really determined area of interest"). -PS: in menu-intensive applications like 3dmax, photoshop etc. to be in a productive environment, one tends to spread out all those small windows/dialogs - and get yourself a second or third monitor. Then you start to feel the need for the concept of "workspaces" :-) Good comments, instructive discussion regards Sveinn ? Felli
