On Tue, 14 Dec 2010 08:11:02 +0100 "a.l.e" <ale.comp_06 at xox.ch> dijo:
>personally, i hope that the story editor in its current form won't >stay in scribus. > >there is a need for a story editor, but in its current incarnation it >shows too much that it has born to text editing in scribus (in older >versions of scribus, editing text in a frame was painful). in the >future, we will have to figure out why there is a need for a story >editor, what features should it should offer and how those should be >implemented. > >in my eyes, we shouldn't reproduce the in-frame editing, but offer an >approach which is different enough to justify that it exists... Adobe initially targeted InDesign at QuarkXPress users. QuarkXPress never had a story editor, so version 1.0 of InDesign came with no story editor. Eventually Adobe learned that lack of a story editor was costing them sales of InDesign to PageMaker users, as PageMaker had always had a story editor. Finally, in InDesign CS (or maybe it was 2.0) Adobe added a story editor to InDesign. Prior to going to InDesign I had used both PageMaker and QuarkXPress. I never much missed the story editor in InDesign, but when it finally appeared I found it occasionally useful. Suppose you have a story threaded through 20 frames on 20 pages. To edit the entire story in canvas view means you have to select a frame, do your editing, move down a page, select a frame, do your editing, and on and on. If you have a story editor you can edit the entire story all at once in one window. But to be efficient, the story editor needs to have all the features that are available in canvas view. That means the fonts have to appear the same - no more generic font for the story editor. And if you insert a glyph that does not exist in the font, no more faking it in the story editor. I use 1.3.9 and I still use the story editor a lot. I don't have a lot of long stories, but I do have long documents. Editing in canvas view is frequently painfully slow. But when the long document slowness is finally fixed I can do without the story editor quite easily. I'd rather we spent our development efforts on something more critical.
