On Tue, 12 Dec 2006 19:34:58 -0800 "Jesse McGrew" <[EMAIL PROTECTED]> wrote:
> On 12/12/06, Alban Bedel <[EMAIL PROTECTED]> wrote:
> > On Mon, 11 Dec 2006 19:22:31 -0800
> > "Jesse McGrew" <[EMAIL PROTECTED]> wrote:
> >
> > > I've finally got GTK installed, after two days of downloading and
> > > installing the various libraries and resolving incompatibilities, and
> > > I can finally compile and run costview (trying to figure out why my
> > > actor isn't appearing), but it doesn't seem to show me anything but a
> > > black box. Is the program able to actually view costumes yet?
> >
> > It is, the interface is just a bit crappy. I suppose you figured out
> > that you need to extract the PALS block from your game, then what you
> > must do is select an anim/limb in the coresponding combo box and then
> > press enter to display it.
>
> Oh.. is there a tool to extract the PALS block?
Not really. I used scummrev but that's closed source and win32 only,
it work somewhat with wine. Otherwise with rd, it do a lot of useless
stuff but at the end it dump the whole game. You might need to have
a directory named dump when you run for the dump to work.
> I was using the -bmp
> option instead, but I only see a black box whether I use the room
> bitmap or the costume bitmap.
I forgot about that one, the error messages need some improvement :/
That do it too. With the devil costume:
costview -bmp examples/road/road.bmp examples/road/devil.cost
Then, as said, after selecting/entering an anim or limb number press enter.
You should be able to see the little beast. Anyway with a bad palette you
will only get bad colors unless you palette is all black or the like :)
Albeu
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