Alban, > An IDE would indeed be nice but quiet hard to do. One idea i had was to > extand scvm to allow editing the game, but well up to now just vague ideas.
Interesting idea, though i feel it might be moving towards the wrong direction (if you are thinking of moving a lot of the debugging front-end to it that is). I think what would be more useful would be allowing the hypothetical IDE to connect to the debugger (using a pipe or tcp port), poking and prodding values and loaded objects using a typical debugger GUI. Thinking more about "editing the game", it sounds a bit like that runtime recompilation feature in Visual C++, where you can make minor modifications to your code and re-compile it into the running application. I'd imagine you could replicate similar functionality by patching in re-compiled scripts (and/or resources) to scvm - that is of course if ScummC supports that sort of functionality. I agree that creating an IDE would be quite hard to do, although not impossible. Of course, there doesn't necessarily need to be an IDE - we could just make more single-purpose GUI tools. Either way, it would really help if more people were interested in ScummC. :) One can only dream, i guess... Regards, James Urquhart _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
