Alban,

> An IDE would indeed be nice but quiet hard to do. One idea i had was to
> extand scvm to allow editing the game, but well up to now just vague ideas.

Interesting idea, though i feel it might be moving towards the wrong
direction (if you are thinking of moving a lot of the debugging
front-end to it that is). I think what would be more useful would be
allowing the hypothetical IDE to connect to the debugger (using a pipe
or tcp port), poking and prodding values and loaded objects using a
typical debugger GUI.

Thinking more about "editing the game", it sounds a bit like that
runtime recompilation feature in Visual C++, where you can make minor
modifications to your code and re-compile it into the running
application. I'd imagine you could replicate similar functionality by
patching in re-compiled scripts (and/or resources) to scvm - that is
of course if ScummC supports that sort of functionality.

I agree that creating an IDE would be quite hard to do, although not
impossible. Of course, there doesn't necessarily need to be an IDE -
we could just make more single-purpose GUI tools. Either way, it would
really help if more people were interested in ScummC. :)

One can only dream, i guess...

Regards,

James Urquhart

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