Hi again, I was just looking at the scc code, and after quite a while of head bashing i am beginning to understand how it all fits together.
>From what i can tell, some time in the far future SCUMM V8 support is planned. But scc and the linker seem to be hard coded for V6 - there is no abstraction to enable different code path's to be taken to generate V8 scripts and link together V7 / V8 resources. I am wondering how this abstraction is going to be designed. Thinking further, considering V5 is pretty close to V6 in the case of its resource format (although interestingly array's aren't stored there), maybe it would be an idea to think about writing a V5 SCUMM compiler to test out this abstraction before diving into V8? -- or -- Another idea would be to support V7's resource formats - e.g. AKOS costumes, SAN movies. Script probably wouldn't be a problem, as from what i can tell there doesn't seem to be any reference to any major changes since V6 SCUMM. (I wouldn't mind putting in any time and effort to either idea - though obviously i don't want to spend time doing something which nobody would appreciate) Of course, if anyone else has any better idea's, i would love to hear them. :) Regards, - James S Urquhart _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
