> > * How do you code a talking animation in ScummC? In the costume
> > documentation, there were only start and stop animations mentioned,
> > and there's no example in the road game.
> 
> I haven't investigated that so I don't known. My first guess would be
> that the start anim open the mouth, the end anim close it and the
> engine loop both, possibly using the lip-sync info if a voice sample is
> played at the same time.


I now defined talkStart and talkStop, but the behavior is weird:
talkStart is looped while the guy is talking (i.e. while the speech is
displayed), and talkStop is looped AFTER he's finished talking, forever.
talkStop goes on without end, until you give the actor a command that
changes his animation. If you give a command that does something without
animation, talkStop will still continue.

It's funny that they'd use the name "talkStop" for an animation that
never stops. Then again, maybe I didn't get the whole picture here.


-- 
  Gerrit
  [EMAIL PROTECTED]

-- 
http://www.fastmail.fm - Same, same, but differentÂ…


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