Hi, I've checked in OpenQuest. Hope it works. I'm now trying to implement Carol the cleaner, but I can't figure out how to invoke custom animations on actors. I can define custom animations in the .scost, but the .scc compiler doesn't accept their names as known resources. I tried to force the address with @ and pass that number to animateActor(), but to no avail. Has anyone ever used this function before?
I also found that object x and y values have to be multiples of 8, otherwise they're automatically rounded. The cabinet drawer was off a few pixels all the time, I just didn't notice. So, objects are really some sort of tiles, being fixed size, position, and integrated into the background. If you agree to this rule, I'll maybe add it to the Wiki, together with the angles rule for setActorDirection(). About Scumm v7: good job, we're on the right track. I'm longing for the day we finally get to v8 and the incredibly high graphics resolution of 640x400. DON'T get started on v5 and climb the ladder all the way down! Puh-leeze! Cheers, Gerrit -- http://www.fastmail.fm - mmm... Fastmail... _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
